Author Topic: Next up!  (Read 4668 times)

0 Members and 1 Guest are viewing this topic.

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Had to redo the texture, but I've got the symettry down now :) What do you think?


 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Wings obviously need some kind of texturing.

I'd also suggest either shortening them a bit or ending them with sharpness (if you get what I mean).

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
The wings. Is the difference between the wings and the body too much?


 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
maybe make them shorter.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Ghost

  • 29
    • whoopdidoo
They're too short for flight as it is! I was thinking make them longer and give the poor thing an actual fuselage, with a tail and whatnot. Jeez... try and fly that thing and you'd crash.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Great work sorfar man!
:::PROUD VASUDAN RIGHTS SUPPORTER:::
M E M O R I A L :: http://www.hard-light.net/forums/index.php/topic,46987.msg957350.html#new

"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 

Offline n00by

  • 24
What do you think of making that US mark a bit smaller, like in your previous attempts? Looks quite big and...stretched to me.

Additionally, softening the transition between wings/body would be necessary IMHO...and maybe making the wings longer and more curved at the end?

But hey, you're doing a great job here - I counldn't even model a ball...

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
I would smooth the transition, except I don't know how. And this is mostly in space - the short wings actually might be able to let it fly in-atmosphere, but they're mostly there to carry a large payload and help manevuerability (by keeping the maneuvering jets far away from the COG).

Anyway, updated wings:


 

Offline n00by

  • 24
That's a pity, but it's looking better now anyways. Maybe somebody can help you with that prog?

What about adding some decals to the rear part? Looks so...empty...and...gray...maybe some writing, or some phrase...or is that reserved for the squad logo? BTW, getting rid of that US sign was good. Was to low-res to fit, anyways.

What about some nose art (if you can do it)? Maybe something similar to the one in the link?

Link: http://www.historysaver.com/assets/noseart/p40tigersmithSM.jpg

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
I thought of putting both of those on the aircraft. The problem with the back is that whatever I put there ends up looking funny. The problem with the nose art is that since this is a standard aircraft (and hence a standard skin), it'd be weird to have the same nose art on every aircraft. That's a job for decals :)

And anyway, the problem isn't the UVmapping, it's the way the textures are arranged. I have the two sides of the fuselage as seperate parts, then the top of the wing as a completely seperate part.


And I knew that the P40 would be anyone's obvious choice to put for the nose art :D

 

Offline n00by

  • 24
Okay, didn't know about the programs habits of messing with your intentions;7. Once again, maybe somebody can help out.

Well, you've got a point with the nose art...totally forgotten about that.

Does the arrangement of the parts screw the textures over? Sorry if this question is dumb, but I don't know jack about modeling...

Heh, Google is power  :thepimp:

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
It sort of does - it's hard to blend two things together if they're completely seperate from each other :)

And anyway, bottom is done. This means the entire external is done, and I'm moving to the cockpit:


 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
I like the fighter, UT. Will this be for a mod? The idea of sci-fi that's not very far removed from today is appealing ...

Yes I did want to respond on the Orion comment. It's huge sure, but we don't know very much about Freespace engineering, so a multitude of things could take up all that space. Maybe fighter fuel takes up a lot of space. We get the impression that Freespace ships can stay in space indefinately, but do we actually know? Or maybe the Orion needs huge power generators etc... I think what I'm trying to say is that there are plenty of possible reasons why the Orion has to be so big.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Yes, it will be for a mod (hopefully), but I need more help to finish it (the mod) :)

And I'm taking a break for now, but this is where I'm at:




EDIT: Updated the picture a bit.
« Last Edit: April 03, 2005, 07:35:51 pm by 368 »

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Whaaa!  The polys! They burn!

Nice cockpit.  But, like the landing gear, I hope it's for rendering only.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

  • 29
    • whoopdidoo
...You modelled the control sticks. Holy ****, this is going to be murder on my computer, especially if there's a squadron of them.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Actually, I'm thinking that this'll probably be for in-cockpit view only. What do you think? Good enough?

EDIT: And right now the cockpit is 986 polies. It'll probably be around 1200 when I put in the pilot, bringing the whole shebang to about 3000 polies when completed.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
That's actually not too bad.  Add another 500+ for the external view cockpit, but the idea's about right.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
put in some furry dice or a Vasudan bobble-head on the dash

doooo eeeet!

 

Offline Deepblue

  • Corporate Shill
  • 210
If it's not too late kill the orca fin...