Author Topic: 100 poly cruiser contest  (Read 8561 times)

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Offline Dark RevenantX

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the flat hollow boxy thing looks better...  Try modifying each vertex you have to make it the most detailed you can get it while still having 100 or less polys.

 

Offline WeatherOp

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    • http://www.geocities.com/weather_op/pageone.html?1113100476773
This is my entry, and it has three turrets, the cruiser is at 98 polys.:D  Not very pretty tho.

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Offline Luigi30

  • 27
Looks like an arrow.

 

Offline i90r

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flat boxy thing is it triangolated???
becouse box in max = 12 poly
in ts = 6 poly

 

Offline Unknown Target

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An excersize in making a very clean mesh :) 100 polies exactly.


 

Offline Luigi30

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Looks like a very low-budget Deimos.

 

Offline StratComm

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Quote
Originally posted by i90r
flat boxy thing is it triangolated???
becouse box in max = 12 poly
in ts = 6 poly


That depends on how you use Max.  As a polygon, a box has six faces/polys externally.  (yes, I know it's still internally triangulated.  Yes, I still count that.  But if you're going to, especially for Freespace conversion, you should count it in TS too.)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline c914

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here is mine 98 polys with three turrets:)




now gona textre it:D

 

Offline DaBrain

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I don't get this poly - face stuff.

Is my model under 100 polies?





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Offline Luigi30

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No, it's way over.

 

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Meh:



It's got around 136 Faces - **** knows how many Polys.....

 

Offline WeatherOp

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Quote
Originally posted by Luigi30
No, it's way over.



Nonsense, it looks like it has 96 polys, it just makes good use of e'm.:yes:


Did a test, a cube in Wing3D is 6 polys, same as a cube from truespace 3.2.
« Last Edit: March 29, 2005, 03:27:28 pm by 2303 »
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Offline Luigi30

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780 polys.


 

Offline WeatherOp

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  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
Hmmm, I think something is wrong with your model program, cause I don't know how that is 780 polys. What are you using?
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Offline Unknown Target

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He's got two cylinders, that's where it's coming from

 

Offline Luigi30

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Yeah, the cylinders are >300 each.

 

Offline WeatherOp

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Are they higher in other programs than TS, cause their only 20 polys.in TS 3.2
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

  
Anyone here ever consder converting some Descent 3 ships (the robots, not the fighters, although the Player Flyable Magnum-AHT at a larger size would be great)------- They're all reallllly low poly, LOL ;7 :drevil:

 

Offline Axem

  • 211
DaBrain, that thing ain't triangulated, that's why your poly count is low. A polygon is just a closed path of lines, but FS2 counts polys as triangles. To see your real count, select all the faces, right click, go down to tesselate, and go triangulate. After you see how many you have, you may want to go undo. I find it much easier to work with untri'ed models.

 

Offline DaBrain

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:( Now it's almost 300 polies...

Looks like I have to start again.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------