Author Topic: Cruiser WIP  (Read 1439 times)

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Offline Gortef

  • 210
  • A meat popsicle
I began modeling a cruiser of some sort a while ago. This is how far I've managed to come so far.

Habeeb it...

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
You use Cinema 4D.

Perhaps you could tell me how the hell to get my texturing to stay put when I export it to .3ds?

That aside though, this looks vaguely Shivan, but it's too flat on the other hand...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Gortef

  • 210
  • A meat popsicle
I'm not sure about the texturing and exporting...

I vaguely remember that some years ago when I tried to model an island for the FS2 it screwed up the normals or something like that when exporting and I used DeepExplorer to correct things up... but as I said I'm not 100% sure though.

I rarely export anything

Actually it's meant to be an human cruiser ^^;
Habeeb it...

 
High Five Gortef!

C4D rules, but I use it the same way a newb would use it...lots of primatives...I hardly do poly-work...too time consuming...

 

Offline Gortef

  • 210
  • A meat popsicle
*High Fives*

You should start working with poly-work ^^
After a while it's much more fun and interesting than just adding more and more primitives. Sure it's time consuming I won't deny it

But extrude, knife and bridge can make miracles :p
Habeeb it...