Originally posted by darkchrono4
I checked out the Orion on a completely clean install of FS2 (no FS2_Open or anything else) and all three radar dishes turned 360 degrees. I'm not sure what it would be doing with $fov, the only place in the code that ever reads a variable for that is if its a turret.
No, no, you're missing my point. The Orion model (and probably all the others with rotating bits) actually have $fov=360 in the subobject properties. I know the game doesn't use it, but it is there nonetheless. It's probably got more to do with how

coded their converter than it being useful, but if you impose a check that looks for the fov tag to determine new rotational behavior, you may end up affecting old things that should be left alone.