Author Topic: Screenshots of specular lighting problem  (Read 2662 times)

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Screenshots of specular lighting problem
Hey Kara,

I have those screenshots you wanted me to get of the lighting problem I was having, but I don't know where to upload them.  Any suggestions?

-Merg

 

Offline Kie99

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Screenshots of specular lighting problem
http://www.photobucket.com  Upload JPGs, not BMPs
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
Screenshots of specular lighting problem
Thanks Kie:

The problem I am having is that the shine maps are either all on or all off.  The third picture shows this the best.  The transport on the bottom is fully lit up, while the transport in the top middle isn't lit up at all:






This problem occurrs regardless of what settings I have specified for the various "-spec_****" parameters.  I've tried them all at the recommended settings in the docs, and all at .1.  Let me know if you need any more info.

-Merg

 
Screenshots of specular lighting problem
Do you have the mediaVP's installed?
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Screenshots of specular lighting problem
Yep

 

Offline StratComm

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Screenshots of specular lighting problem
You've got some other issues going on as well.  It looks like the shinemapping is being rendered multiple times and without occlusion, but god knows what's actually happening.  What command lines are you using again?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Screenshots of specular lighting problem
-spec -glow -pcx32 -jpgtga -nomotiondebris -targetinfo -3dwarp -tbpwarpeffects -ballistic_gauge -fov .39

plus:

-spec_point
-spec_exp
-spec_static
-spec_tube

all set at recomended values or .1--no difference.  

and -ambient_factor set from 4 to 21, which makes everything lighter or darker, but still has no effect on the "all or nothing" problem.

I am using a later build (I think its from 03/21) and the 3.6.6 media vp's.

-Merg

 

Offline karajorma

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Screenshots of specular lighting problem
Try removing the -spec_point etc completely rather than just leaving them at default or any other figure. (I can't remember if you tried that previously).

Turn off -pc32 while you're at it cause it's a bit of a resource hog.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Screenshots of specular lighting problem
It's the same if I have the "-spec_*****" on or off.

-Merg

 

Offline karajorma

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Screenshots of specular lighting problem
I seemed to vaguely remember you saying that but I wasn't certain. It really does look like you've been unfortunate enough to run into a bug.

The orginal report you made has been lost to a forum *cough* glitch *cough* so its probably best to restate your computers specs and which builds you tred etc again.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline WMCoolmon

  • Purveyor of space crack
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Screenshots of specular lighting problem
Try this (newer) build and see if it fixes it as well:

http://fs2source.warpcore.org/exes/latest/fs2_open_ex.zip
-C

 

Offline Kie99

  • 211
Screenshots of specular lighting problem
Have you got the cell shading VP installed?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 
Screenshots of specular lighting problem
The system is a gateway laptop:
256 mb ram
2.0 ghz processor
"Mobility" graphics card-not sure of the model

I have tried this with 3.6.5 and the 3.6.5 vp's, build C20050306 and the 3.6.6 vp's.  I did not download any specific cell shading vp.

I'll try the new build today or tomorrow.  Thanks for the help guys.

-Merg

 

Offline Kie99

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Screenshots of specular lighting problem
Minor :bump:

Did your problem get fixed?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline aldo_14

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Screenshots of specular lighting problem
I think 'Mobility' cards are made by ATi, if that helps.

 
Screenshots of specular lighting problem
Sorry I haven't updated about this, but its kind of moot at this point.  My computer crashed.  Literally.  Into the ground.  I got another one, but I haven't tried freespace on it yet.  I'll let you guys know if I continue having problems.

-Merg

 

Online Cobra

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Screenshots of specular lighting problem
i get that with the HTL Deimos. only the shinemaps in the indentend parts do that, and the shine parts still show when it eneters a subspace portal/vortex/whatever.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Screenshots of specular lighting problem
Ok, on my new computer, I 'think' everything is working ok.  The problem now, though, is that I have to set the values for all of the -spec_#### parameters way, way up for them to have any effect.  I had to set the -spec_point parameter to 10 (default is .1) for it to start having any noticable effect.  The ships also arent "shiny".  The lighting effect looks like its being applied to a surface covered in dullcoat.  I'll try to get some screenshots today sometime.

One other thing.  The game CTD's everytime the NTF deimos is destroyed by the vasudan cap ship in mission 4 (the first mission after the 3 training missions).  I think it has something to do with the new shockwave rings.

-Merg