Well, I've been playing Freespace 2 again, after a bit of a break, and theres a few things that still bug me about the 'atmosphere' of the game..
I think that part of the problem is the fact the game was years ahead, in what it wanted to achieve, to what computers were capable of at the time. So, rather than the feeling of being a light fighter, skimming over the skin of a Goliath, you feel more like a Hill walker on one of those slopes that's at just the 'wrong' angle. So that when you get from one side of the Destroyer to the other, you actually think, 'thank God I'm finally there', instead of feeling exhillerated. This is also, in part, to do with the speed/size of the ships, but nothing can be done about that without breaking the campaign.
Secondly is the quality of the models themselves, and the fact that the technology didn't exist to provide the quality of model for ships this big. I know that the models are being hi-polied now, and the work done is incredible, but, and I'm not going to make friends for saying this, should we be doing it yet? Bobboau's added features for allowing ultra high detail using Lods. I'm not sure, but I think he's planning to add seperate Lod distances for Subsystems from the main ship model, though I may have just wishfully imagined that ('sides, he's probably far too busy with textures at the moment

). So, itn't it possible that, say in 3 months time, somebody will have to pick up all these hi-poly models and work on them again to make use of the latest possibilities etc? I suppose they can be edited 'on the fly' but that never strikes me as the best way of doing things.
Anyway, just a few thoughts
