Author Topic: I made a render... of bullets.  (Read 2319 times)

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Offline redsniper

  • 211
  • Aim for the Top!
I made a render... of bullets.

made with gmax and Yafray. Yes, gmax can render. It's a pain to make it do so, but it can render.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
I made a render... of bullets.
Mmmmmmmmmmmmmm lipstick.

Jokes aside, looks good, maybe needs more detail.


:yes:

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I made a render... of bullets.
Ahh. You copied my frosted mirror technique. Shame on you. :p
Freelance Modeler | Amateur Artist

 

Offline redsniper

  • 211
  • Aim for the Top!
I made a render... of bullets.
I suppose it's worth noting that I have almost no modeling/rendering skills.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Corsair

  • Gull Wings Rule
  • 29
I made a render... of bullets.
*bang!!*

now where'd the old :snipe: smiley get to...?

edit: *gasp* it's back!!
« Last Edit: April 14, 2005, 09:27:57 pm by 524 »
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 
I made a render... of bullets.
You'd make it a lot better if you moddeled the seperation between the bullet and the casing. It now just looks like two colours meeting, you want an edge.

Perhaps add a few smudges somewhere.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
I made a render... of bullets.
And a golden gun, if you're going to be using golden bullets.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I made a render... of bullets.
Fix the colors, it indeed looks like to be golden. The mirror technique is a good one, great job doing that. As for modelling, no problem. Looks realistic to my eyes.
« Last Edit: April 16, 2005, 09:42:20 am by 1079 »
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
I made a render... of bullets.
you need to use a conductor shader in order to get a golden reflection for the bullets.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I made a render... of bullets.
TopAce... you and your high poly phobia is getting a bit.... tiresome.

Also; I'm going to stab someone. With bullets.
Freelance Modeler | Amateur Artist

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
I made a render... of bullets.
Ok, first, you may try chamfering the edges where different angles join, especially the hard edges around the bottom.  Nothing in the real world comes to a perfect 90 degree corner.  It's subtile, but the improvement on lighting is well worth it.  The groove around the bottom is probably too deep, but that's purely artistic.   Also, in complete opposition to TopAce, you need far more polys around the cylinder.  At least 30 segments, probably more, but enough to get rid of the visible segmentation.  Finally, I see you haven't finished the bottom yet.  You might want to get on that ;)

Looks good though, I like the general composition and the lighting setup.  Basic perhaps, but not bad.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Slasher

  • 29
I made a render... of bullets.
Quote
Originally posted by Corsair
*bang!!*

now where'd the old :snipe: smiley get to...?

edit: *gasp* it's back!!


For the longest time I thought that little red dot was some sort of hunter-killer bot that lands on the smiley's nose and explodes.  It wasn't until recently I figured out it was a laser designator and the smiley's brains are getting blown out.

What...  :nervous:

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I made a render... of bullets.
That's actually a cooler idea. :p
Freelance Modeler | Amateur Artist

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I made a render... of bullets.
Quote
Originally posted by Raa
TopAce... you and your high poly phobia is getting a bit.... tiresome.
....


You can add me to your ignore list.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I made a render... of bullets.
I know I can but from time to time you add valuable insight. People on my ignore list do not. So there'd be a conflict.
Freelance Modeler | Amateur Artist

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I made a render... of bullets.
I edited my post.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.