The table has a list of numbers. Rows represent ship indexes, columns represent weapon indexes.
You assign any ships that you want to use with the system an index, and any weapons you want to use with the system an index.
When a ship and a weapon impact, the intersection in the table is determined and if that point exists, the operation defined with "$Type:" is performed with the number. If it's additive and the number is 20, 20 points of damage are added to the weapon's damage value.
Although since Bobb has gotten an equation system working, it changes things. I'm not sure how, but it changes things.
