Originally posted by taylor
Got a full backtrace? I'm not sure where that's originating from.
No, that was everything gdb gave me...
I just noticed that too. I probably broke something with my latest commit but maybe not. I don't usually play neb missions during testing so the last time I tried it worked but now it doesn't. That's been a couple of weeks ago though. I'll try and get it fixed today.
Well... It's like this since a few weeks...
I don't know exactly since when...
I've noticed the turret thing too and I'm not sure when that broke. It seems to be an issue for just some ships. I think WMCoolmon is on top of it though.
Well... We'll see

The Arcadia jumping has been doing that for a while as far as I know. I don't know why exactly but it happens. I think that there is a transport docked with it which is what actually jumps. The Arcadia just gets dragged along (after a good while). I've actually been killed several times in that mission being hit by the Arcadia as it spins around.
Yes, it is doing that since a few weeks/months...
Oh... And I have to report another thing:
In the first nebula mission (where I have to follow Zeta 1), after destroying the first shivan group of fighters, Zeta-wing seems to have unlimited afterburner (and they're using it), so I have a hard time following Zeta 1... Even with all energy given to the engines...
But that only happened one time... And I don't know if it will happen again...
EDIT:Oh, I forgot:
How hard would it be, to use the Changelog-File again?
I like to read the changes, that were made, but I have to look in the cpp-files...
