Author Topic: Xbox 360?  (Read 4166 times)

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Isnt it true that they decided not to call it Xbox 2 just because it sounded too much like playstation 2?

 

Offline krisvek

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doesnt really matter why they called it what they did....

but yeah, i can imagine having a "2" competing against a "3" may have been deemed by their marketing geniuses as "not good"

so...360...has a "3" in it...but MORE....what a plan....

i'm not buying anything until both have been out for a while...heck, i got a relatively new computer that'll hold out long enough for me to see which is the better of the new generations

 

Offline Taristin

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Offline IceFire

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Quote
Originally posted by krisvek
doesnt really matter why they called it what they did....

but yeah, i can imagine having a "2" competing against a "3" may have been deemed by their marketing geniuses as "not good"

so...360...has a "3" in it...but MORE....what a plan....

i'm not buying anything until both have been out for a while...heck, i got a relatively new computer that'll hold out long enough for me to see which is the better of the new generations

Probably true.  And probably relevant too.  People are stupid :)

I'll be doing what I did with my current X-Box...buy it two or three years later when the price has dropped and they bundle games with it.  Maybe I'll have a job then.
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Offline Deepblue

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Whoa, rampant speculation!!!

About wireless/wired controllers, my personal belief is that the panel on the right of the box is removable, and behind it you would find places to plug-in and charge wireless controllers, or places to plug in wired stuff, like wheels, etc. (that is, if that panel is legit)

I'm really happy about the fact that it looks to be smaller than it's bloated predecesor. Compare the dvd drive with the rest of the console.

Apparently, it's going to be released standard with a grey/chrome finish like the Ourcolony.net shots, but you will be able to strip off the standard case and stick on a custom one.

I personally believe that the "complete" picture from SA is a photoshop job that used the Ourcolony pictures and descriptions of the Xbox 360 to create the missing pieces, namely the right side. This is supported by the fact that the eject symbol is misaligned when compared to the Ourcolony photos, and the fact that the memory slots on the Ourcolony photos are labled in all undercase whereas the SA job has capitalized labels. Then there's the fact that the glowy power thing on the SA pic is also not aligned correctly (wrong angle, even if the Xbox 360 stood on it's side, which it won't). While looks aren't the most important thing, I refuse to believe that Microsoft would be stupid enough to stick a giant glowy thingy on their next-gen console and uglify it. If so, they seriously need to higher some new art and design people...

Performance wise, the Xbox 360 should still beat out the PS3, based on the specs. Plus poking around a patent filed by ATI produced this...

"The patent, filed in August 2, 2000, exposes a custom memory used by the graphic chip for storage of the frame buffer.

This custom memory has been created mostly to perform anti-aliasing operations and help overcometoday's biggest problem in graphics chips: memory bandwidth.

Generally, the present invention provides method and apparatus for supporting anti-aliasing oversampling in a video graphics system that utilizes a custom memory for storage of the frame buffer. The custom memory includes a memory array that stores the frame buffer as well as a data path that performs at least a portion of the blending operations associated with pixel fragments generated by a graphics procesor. The fragments produced by a graphics procesor are oversampled fragments such that each fragment may include a plurality of samples. If the sample set for a particular pixel location can be compressed, the compressed sample set is stored within the frame buffer of the custom memory circuit. However, if such compression is not possible, pointer information is stored within the frame buffer on the custom memory, and a sample memory controller included on the graphics procesor maintains a complete sample set for the pixel location within a sample memory. When the sample memory controller maintains a complete sample set for a pixel location, the frame buffer stores a pointer corresponding to the location of the sample set.

The invention can be better understood when viewing the following image:



The figure illustrates a block diagram of a “graphics processing system” that supports oversampling anti-aliasing. The system includes a graphics processor (GPU), a sample memory (the standard memory on today's video cards) and a custom memory module (the embedded RAM). The graphics processor, the sample memory, and the custom memory may each be individual integrated circuits.

Embedded DRAM is expensive, because it’s very similar to microprocessors cache memory, so that is why the patent explains that in order to keep costs low, the amount of additional logic included on this custom memory may be minimized. Therefore, although some of the circuitry always found within the video graphics system has been moved onto this new custom memory invention, some functions still remain within the graphics processor in order to keep the production costs low for the custom memory.

So what does all this mumbo jumbo mean? It means we’ll get games running at 720p HDTV resolution, that is 1280x720, with full screen anti-aliasing and almost no impact on framerate. Imagine Project Gotham Racing 3 or those badass Unreal Engine 3-powered games running at some 60 FPS, with full screen anti-aliasing and anisotropic filtering taken to the max!

It’s a hardcore gamer’s dream come true!"

One more thing, pictures of the dev kit have found their way onto the internet...

Power Mac G5 anyone?
« Last Edit: April 24, 2005, 10:22:59 pm by 944 »

 

Offline Thor

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I'm going to do what i always have done.  Wait for the good stuff to come out on PC.  I have no reason to get a console, as my pc will do anything they can do, more than they can do, and better than they can.  and if i can't play a game because its console only, well shucks, i'll try to survive and go back to playing freespace :p

EDIT:  A G5?  thats somewhat crazy.
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Offline StratComm

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Quote
Originally posted by Deepblue
Power Mac G5 anyone?

It runs on a PowerPC chip, so that sounds about right.  The unholy alliance has found its way to fruition.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline krisvek

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well....i definitely dont have much to say...compared to that...heheh

 

Offline Deepblue

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Correction, three 3.0 Ghz PowerPC chips.

While I'm at it, I might as well list the specs:

CPU will use three 3.0GHz PowerPC cores, each with 32KB L1 cache, 32KB instruction cache, and the three share 1MB of L2 cache. Later alpha decks only featured two cores.

The graphics will be handled by a “next-gen” 500MHz ATI post-X800 adapter

There will be 256MB RAM—no word on what type; memory cards will range from 64MB to 1GB

There will be no “next-gen” (i.e. Blu-ray or HD-DVD) drive, but instead a dual-layer DVD

There will be an optional hard drive (as we heard before)—no word on final size

There will be a USB 2.0 camera for 1.2-megapixel shots and VGA-quality video

5.1-channel audio is handled in software—X3DAudio to be exact (no word on in/outs)

 

Offline Deepblue

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And speaking of 64MB - 1 GB memory chips...

Here's proof of the 64MB:

 

Offline WMCoolmon

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How's Linux support? I'd like to see how well FS2_Open runs on it. :p
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Offline Deepblue

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Offline Grug

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So who's volunteering to buy one and send it to me when it comes out? :D

 

Offline Andreas

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Can it play the "old" X-Box games?
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Offline Turnsky

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i dunno about the wireless controllers, i'd like to SEE them before i make any judgement, however.

word has it, that it IS backwards compatible

that ir "port" doesn't seem to have the right kind of sheen to it like it would have, it looks like a bonefide controller port, tho.
« Last Edit: April 25, 2005, 03:17:45 am by 86 »
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Offline Nuke

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it could use rf freqencys like bose remotes or my logitech keyboard and mouse. rf would be faster and would operate through non transparent bariers better. battery life on wireless controllers would probibly be pretty good. i have to chare my mouse every 2 weeks (and thats because of the high power led in the thing) and my keyboard every 2 months. id see the controllers lasting about a month. perhaps they use battery pacs and the machine comes with a built in charger for them. id like to see support for windows xp joystick drivers so you could use a pc controller (saitek x52 for example).

as for the harddrive i can ijmagine microsoft including a dedicated operating system (xbox windows). that means mod capability and such. no doubt they well include an optional keayboard and/or mouse. if they managed to make the thing rival pcs in the software compatability department it would be cool. like if you could install windows xp on the thing and run stuff like photoshop or 3d modeling proggies or even pc games. any modern console is just a game optomised proprietery comuter anyway.

none the less il stick to computers for my gaming needs. i might buy a console should they ever pass a pcs performance but it would still only be a secondary gam8ing medium to me.

on a related topic, does anyone have any specs on the psp?
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Offline Turnsky

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like a bluetooth hub in concept?..
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Offline Nico

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Well, I believe having the PC games working on it was the plan.
About the "curve", if we can make it stand vertically like the PS2, I'll have no problem with that.
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Offline aldo_14

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Quote
Originally posted by Deepblue
Correction, three 3.0 Ghz PowerPC chips.

While I'm at it, I might as well list the specs:

CPU will use three 3.0GHz PowerPC cores, each with 32KB L1 cache, 32KB instruction cache, and the three share 1MB of L2 cache. Later alpha decks only featured two cores.


1 chip with 3 cores, actually.  Akin to having 3 processors on the single die; somewhat analogous to the parellisation touted in Hyperthreading.

Incidentally, there's still no evidence over which console (of all 3) is the more powerful; offhand, neither Sony nor Nintendo have released precise technical specs for comparison.  I've heard rumours of developers quoted as saying the PS3 'insanely powerful', and also that the Nintendo offering will again be lower performance, lower price and possibly focus on the controller method.

I have read that, with regards to the Xbox 360 (****ing awful name), there are 2 versions; a cheap version without HD, and a more expensive one with the HD and also backwards compatibility; I think the Nintendo revolution is confirmed as have GC comapatibility as default, and the PS3 probably doesn't have any.

 

Offline Setekh

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