Originally posted by Nuke
it could use rf freqencys like bose remotes or my logitech keyboard and mouse. rf would be faster and would operate through non transparent bariers better. battery life on wireless controllers would probibly be pretty good. i have to chare my mouse every 2 weeks (and thats because of the high power led in the thing) and my keyboard every 2 months. id see the controllers lasting about a month. perhaps they use battery pacs and the machine comes with a built in charger for them. id like to see support for windows xp joystick drivers so you could use a pc controller (saitek x52 for example).
as for the harddrive i can ijmagine microsoft including a dedicated operating system (xbox windows). that means mod capability and such. no doubt they well include an optional keayboard and/or mouse. if they managed to make the thing rival pcs in the software compatability department it would be cool. like if you could install windows xp on the thing and run stuff like photoshop or 3d modeling proggies or even pc games. any modern console is just a game optomised proprietery comuter anyway.
none the less il stick to computers for my gaming needs. i might buy a console should they ever pass a pcs performance but it would still only be a secondary gam8ing medium to me.
on a related topic, does anyone have any specs on the psp?
PSP;
http://homepage.mac.com/gregorypierce/iblog/B251959301/C4010552/E1190434189/[q]PSP Specifications:
PSP CPU Core
MIPS R4000 32-bit core
128-bit bus
333MHz
8MB eDRAM main memory
2.6Gbps bus transfer rate
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
1.2V
PSP Media Engine
MIPS R4000 32-bit core 128-bit bus
2MB eDRAM submemory
90nm CMOS manufacturing process
1.2V
PSP Graphics Core
2MB VRAM
5.3Gbps bus transfer rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Sound Core
VME (Virtual Mobile Engine)
Reconfigurable DSP engine
166MHz
128-bit bus
5 billion operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio
1.2V
Media
UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof
Other Specifications
16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
AV in/out
Lithium ion battery[/p]
NB: apparently the CPU is capped at 222HMz; this may be for battery life; it's been suggested that games may come with a firmware upgrade to 'unlock' it where needed (which would suggest some games use more batteries than others as well).