Hello everyone, i have just joined here. i have been following this project for sometime, but i've only recently gotten a hold of Freespace 2 for this computer (i had played the game some three-four years previously) and therefore was able to try the SCP. i am impressed with the enhancements, and it feels like i'm discovering the experience again from the beginning.
But i have a rather discouraging problem. My game crashes to the desktop during the mission loading sequence after I either restart the game or add something to the folders (like the Hi-res textures of Lightspeed.)
I have used the debugger version of WMCoolman's (i hope i got the name right) 20050423 release and got the following problems;
1)
[
this has been fixed with karajorma's low-res cruiser texture fix in the stickied post]
Warning: Couldn't fix up turret indices in spline path
Model: cruiser01.pof
Path: $path02
Vertex: 1
Turret model id:13
This probably means the turret was not specified in ships.tbl
File:e:\cvs\fs2_open\code\ship\ship.cpp
Line: 7240
Call stack:
------------------------------------------------------------------
fs2_open_C20050423_d.exe 006c1357()
fs2_open_C20050423_d.exe 006c4d20()
fs2_open_C20050423_d.exe 006c5b24()
fs2_open_C20050423_d.exe 006ca360()
fs2_open_C20050423_d.exe 006cb532()
fs2_open_C20050423_d.exe 008730b8()
fs2_open_C20050423_d.exe 006931b5()
fs2_open_C20050423_d.exe 006a027d()
fs2_open_C20050423_d.exe 0084f96d()
fs2_open_C20050423_d.exe 0069ecdc()
fs2_open_C20050423_d.exe 0084ff8c()
fs2_open_C20050423_d.exe 006a2386()
fs2_open_C20050423_d.exe 006a257c()
fs2_open_C20050423_d.exe 00ac9617()
kernel32.dll 77e814c7()
------------------------------------------------------------------
2)
Warning: Couldn't open texture 'Shornetd'
referenced by model 'New_Qutrob.pof'
File:e:\cvs\fs2_open\code\model\modelread.cpp
Line: 2677
Call stack:
------------------------------------------------------------------
fs2_open_C20050423_d.exe 008373df()
fs2_open_C20050423_d.exe 00839932()
fs2_open_C20050423_d.exe 0083078e()
fs2_open_C20050423_d.exe 006a6468()
fs2_open_C20050423_d.exe 0069308f()
fs2_open_C20050423_d.exe 006932b2()
fs2_open_C20050423_d.exe 006a027d()
fs2_open_C20050423_d.exe 0084f96d()
fs2_open_C20050423_d.exe 0069ecdc()
fs2_open_C20050423_d.exe 0084ff8c()
fs2_open_C20050423_d.exe 006a2386()
fs2_open_C20050423_d.exe 006a257c()
fs2_open_C20050423_d.exe 00ac9617()
kernel32.dll 77e814c7()
------------------------------------------------------------------
3)
Warning: Null vec3d in vec3d normalize.
Trace out of vecmat.cpp and find offending code.
File:e:\cvs\fs2_open\code\math\vecmat.cpp
Line: 771
Call stack:
------------------------------------------------------------------
fs2_open_C20050423_d.exe 006fb44b()
fs2_open_C20050423_d.exe 00735bf2()
fs2_open_C20050423_d.exe 00736087()
fs2_open_C20050423_d.exe 0073629c()
fs2_open_C20050423_d.exe 00736063()
fs2_open_C20050423_d.exe 0073626a()
fs2_open_C20050423_d.exe 00736063()
fs2_open_C20050423_d.exe 0073629c()
fs2_open_C20050423_d.exe 00736063()
fs2_open_C20050423_d.exe 0073629c()
fs2_open_C20050423_d.exe 00736063()
fs2_open_C20050423_d.exe 0073626a()
fs2_open_C20050423_d.exe 00736063()
fs2_open_C20050423_d.exe 0073626a()
fs2_open_C20050423_d.exe 00736063()
------------------------------------------------------------------
the game then crashes to the desktop during the loading of "exp05.ani"
do you have any idea as to what causes this crash?
i'm really feeling clueless about the reasons of this. i used to work around this problem by creating a new pilot. even that doesn't work now.
thank you for any help you might give.

oh, and my system specs:
AMD athlon64 3000+
1GB DDR-Ram (dual channel)
Geforce 6600 GT 128 MB PCI-e vid card
SB Audigy 2 sound card
Seagate 120GB harddisk
WinXP SP1