Author Topic: Request: More diversity to explosions  (Read 2224 times)

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Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Request: More diversity to explosions
Working with DaBrain creating new explosion effects for MindGames, I noticed that there's very little room for creativity with the current restrictions. There can be only two different explosions for the game to choose from when a ship goes boom. Now, would it be possible to add a few more explosions animations to make things more interesting? For example, I create a new explosion animation named exp01.eff and add it to fireball.tbl as the thrid ship explosion. Would this be hard to implement?

Expanding upon that idea, how about species or ship specific explosions? Something that could be defined in the ships.tbl. This would allow some very nice oppoturnities, or what do you think of shivan ships exploding in vividly red colors due to alien atmosphere, hull and fuel composition ;7

 

Offline krisvek

  • 25
Request: More diversity to explosions
ooo....i especially like those later ideas of yours...

each species' ship could have a slightly different explosion, due to the differences in ship composition, feul, weapon ammo, etc.

vasudans could have a purple/yellow tint (or green, doesnt matter, the idea is what counts)
shivans could have a crimson look, and yeah...mebbe even some simple variations on simply how the explosion looks too (boom-boom-BOOM, BOOM-boom-boom, and boom-BOOM-boom.....pop!, etc.)

 
Request: More diversity to explosions
There are restrictions for the shockwave, too. Playing around with the tables has no effect. I think it´s coded somewhere in the FSO-build, which means, that this would be a job for the code wizzard like WMC or Bob.

 

Offline Fury

  • The Curmudgeon
  • 213
Request: More diversity to explosions
But just think about memory usage which will grow exponentially even if you use DDS...

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Request: More diversity to explosions
I suggested to use the material system to slightly recolor the explosions without loading a whole new one into the memory.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Request: More diversity to explosions
I second that motion. Perhaps even add some lens flares to the explosions and variate those.

 

Offline krisvek

  • 25
Request: More diversity to explosions
could the materials system do that with the explosions?  that'd be cool
anyhow...i'm not too worried about memory as is...but obviously, there should be a backward-compatibility for users who do need to worry about that stuff, that sets all the explosions to the normal look (or rather, the current "normal" advanced look)

lens flare.... :)  needa get more people coding...that way more could be done at a time;  i'd like things to get cleaned up and improved enough so that the lighting in the game is as realistic as possible, that is one of the biggest things graphically to me

casting shadows, light from explosions working better, more lens flare....reflected light would be cool to be able to take into account (like, the sunlight reflected off of a planet)

but i'm getting carried away... :)  is there any way this engine can be made "free-form"-explorational like IWAR and such?  lol
or Orbiter for that matter, heheh....with rotating planets and all....ooooo

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Request: More diversity to explosions
You could use the materials system to have a different explosion *look* based on what species the ship was.
-C

 

Offline Fury

  • The Curmudgeon
  • 213
Request: More diversity to explosions
My mind blew when it tried to comprehend the materials system. Now it is just in a catatonic state after trying to comprehend the armor.tbl.

:p

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Request: More diversity to explosions
If I redesign it again it'll probably just end up even harder to understand. :p
-C

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Request: More diversity to explosions
The material system appears horrendously complex >_<

However, the armor system seems pretty damn simple in comparision....:D :yes:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(