could the materials system do that with the explosions? that'd be cool
anyhow...i'm not too worried about memory as is...but obviously, there should be a backward-compatibility for users who do need to worry about that stuff, that sets all the explosions to the normal look (or rather, the current "normal" advanced look)
lens flare....

needa get more people coding...that way more could be done at a time; i'd like things to get cleaned up and improved enough so that the lighting in the game is as realistic as possible, that is one of the biggest things graphically to me
casting shadows, light from explosions working better, more lens flare....reflected light would be cool to be able to take into account (like, the sunlight reflected off of a planet)
but i'm getting carried away...

is there any way this engine can be made "free-form"-explorational like IWAR and such? lol
or Orbiter for that matter, heheh....with rotating planets and all....ooooo