support for extar buttons and mousewhool, fine by me....but yuck, i hate freelancer

starlancer is

better
i've heard good things about you taylor, first time i think i've "seen" ya though...howdy! thanks for the reply, glad to hear about that
i think the human-interface with the game is one of the most important aspects...and nuke, that is exactly the kinda stuff i'm after; these ships should have total control, and it should be able to control with the ease of something like...two joysticks

imagine being able to fluidly maneuver your way around a cruiser while firing away and avoiding it's turrets, or flying head on towards an ooponent dog-fighter, laterally stepping to the left and right, up and down as the two of you approach, dodging missiles and such
sure, the lateral thrust shouldnt be on par with the force behind the main thrusters, but it should be there, and should be more integrated into the main control scheme
for now, i'm gonna see if i can configure my keyboard up, mebbe wasd style, for that kinda stuff...if only i can fit my keyboard and joystick onto my desktop together in a manageable fashion...