Author Topic: Hi-Poly Modelview?  (Read 1537 times)

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Offline Cobra

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Hi-Poly Modelview?
Where is it? i've asked people over YIM but they never told me. >_<
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Ghost

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There's never really been a true hi-poly modelview. All there is is a patch that'll take it up a notch... and I think you might be able to grab it on Karajorma's FAQ page. Not sure about the link.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Vasudan Admiral

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No one ever checks the Wiki anymore. :sigh:
http://dynamic3.gamespy.com/~freespace/fsdoc/index.php?pagename=ModelView%2032

^the modview there is able to field Omni's 14 000 poly galaxy model AND it's 4096 res textures. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Ghost

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Yeah, but it won't take Bob's Herc with textures; all it'll do with that is wireframe or solidity.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline DaBrain

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Probably because it only reads PCX. ;)
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Offline Vasudan Admiral

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Yarr - DaBrain's right. It will still only accept 256 colour PCX textures. :(
ATM, finding and increasing the right numbers is about all i can do in terms of C++ code.

That stuff - more texture formats etc - will have to wait till i actually learn how to do that, but that's assuming that no one else does so before me, and in any case, Kazan's PCS 2 should be out by then. :D


But! you were talking of a high-poly modview, and that's exactly what it is. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Ghost

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Quote
Originally posted by DaBrain
Probably because it only reads PCX. ;)


There needs to be a :headhitdesk: smiley. Oh well, I suppose :doh: will have to do.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

  

Offline WMCoolmon

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If someone wants to make decent PCX textures for that thing, be my guest. All I'll do is open them up in Irfanview and downsample them to 256 colors. :p
-C