Author Topic: Interface change  (Read 1584 times)

0 Members and 1 Guest are viewing this topic.

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
I am working on some little interfacechanges and stumbled about a little problem that the my buttons are longer then the original ones so that they are missplaced in the interface.
Changeing what seams to be some sort of template for the interface hasn't got any effect except that I could make some sections not usable.

So I thought their must be a tbl whatever where FS is told what button is placed where.

Has someone stumbled across these files and could tell me where to find them and how to edit them?
Would make some things easier.

PS: Who changed the Mainscreen?
« Last Edit: May 10, 2005, 10:22:48 am by 551 »
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
I remember WMC (at least I think it was him, regarding the fiction-viewer and other request) once mentioned, he had an Idea about a interface.tbl, but I'm not sure this has already been implemented.

However, I would be happy if I will be corrected in this case :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
It's been partially implemented.

The skinning part, getting everything where it's supposed to be, is mostly done barring a display bug that I need to hack something in for Bobb, so he can take a look at it.

I've been toying with exactly how to do it; have the text stored in the mission file, or stuff it in a table file and the mission files would just reference the title. The upside to the former is that it doesn't have to have the text stored in memory the whole time (probably less than a MB, but hey, you never know), but the downside is that the text would only be accessible from that mission. For the latter, text would be accessible from every mission, but the file would either have to be parsed every time a piece of fiction was requested, or the whole thing loaded into memory, and it would add another table to the list.
-C

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
@WMCoolmon
Would it be possible for you to implement a tbl possibility like it allready exists for the mainhall?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
It looks like this right now (Not complete):
Code: [Select]
#Storybook
<Window>
+Coords: (1 160)
+Size: (1020 479)
+Border
+Top Left: wcs_border_ul
+Top Mid: wcs_border_h
+Top Right: wcs_border_ur
+Mid Left: wcs_border_v
+Mid Right: wcs_border_v
+Bottom Left: wcs_border_ll
+Bottom Mid: wcs_border_h
+Bottom Right: wcs_border_lr
</Window>
<Button>
+Name: Help
+Coords: (-157 -80)
+Button: sb_help_button
</Button>
<Button>
+Name: Options
+Coords: (-157 -40)
+Button: sb_options_button
</Button>
<Button>
+Name: Continue
+Coords: (-103 -80)
+Button: sb_continue_button
</Button>
#End
-C

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Nice...could you do something like that also for the techroom?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"