Originally posted by den5
1. This question to coders first. Undoubtedly all saw jump gate open's effect in Babylon 5 show. It can be transferred to game using glow points on jump gate and Fred SEXPS. But there is one obstacle. Delay in 1 second too long for this effect. It's possible to use chain's delay less than 1 second? Editing in a WordPad does not help.
2) What limit in polygons for game and Fred? Probably such question already was, but I don't remember.
I'll take the second one first.
Retail ~750 polygons per subobject. Above that you had more and more chance of getting crashs and shards of death.
FSO I believe the limit is 25,000 triangles per subobject. Ominiscaper has managed to get his 50,000 poly battlestar galactica model to work in game so the poly limit (whatever it is) is way up there. You'd probably slow the computer down to 1 fps long before you hit a hard limit.
1) I can't think of any reason you can't have a chain delay of 0. In fact IIRC that's what FRED defaults to.
Is that introducing a delay for some reason?