Author Topic: Questions  (Read 1555 times)

0 Members and 1 Guest are viewing this topic.

Offline den5

  • 27
1. This question to coders first. Undoubtedly all saw jump gate open's effect in Babylon 5 show. It can be transferred to game using glow points on jump gate and Fred SEXPS. But there is one obstacle. Delay in 1 second too long for this effect. It's possible to use chain's delay less than 1 second? Editing in a WordPad does not help.

2. What limit in polygons for game and Fred? Probably such question already was, but I don't remember.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by den5
1. This question to coders first. Undoubtedly all saw jump gate open's effect in Babylon 5 show. It can be transferred to game using glow points on jump gate and Fred SEXPS. But there is one obstacle. Delay in 1 second too long for this effect. It's possible to use chain's delay less than 1 second? Editing in a WordPad does not help.

2) What limit in polygons for game and Fred? Probably such question already was, but I don't remember.


I'll take the second one first.

Retail ~750 polygons per subobject. Above that you had more and more chance of getting crashs and shards of death.

FSO I believe the limit is 25,000 triangles per subobject. Ominiscaper has managed to get his 50,000 poly battlestar galactica model to work in game so the poly limit (whatever it is) is way up there. You'd probably slow the computer down to 1 fps long before you hit a hard limit.

1) I can't think of any reason you can't have a chain delay of 0. In fact IIRC that's what FRED defaults to.
 Is that introducing a delay for some reason?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Slasher

  • 29
You can use whole numbers for a chain delay but rationals don't seem to work even if you use WordPad.  Negative numbers don't work either, despite FRED2 telling you to input an integer.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Why would negative numbers EVER work?  Seems like a negative delay would present continuity problems left and right if it's dependent on the previous event being true.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Well, FRED improved a lot. I can work on a mission with far more than 25,000 polies. The speed is perfect.

But FS2 won't load the mission. :(
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Slasher

  • 29
Quote
Originally posted by StratComm
Why would negative numbers EVER work?  Seems like a negative delay would present continuity problems left and right if it's dependent on the previous event being true.


It doesn't work anyways.  FRED2 will immediately unchain any event where a negative or rational number was input as a delay, and erase said input.  My attempt to create a temporal paradox that would rip open space-time and kill you all, just by using FRED2, has failed.  Cheerio.
« Last Edit: May 18, 2005, 01:52:07 pm by 313 »