Author Topic: A project to port FS2 models to BF1942 engine  (Read 8772 times)

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A project to port FS2 models to BF1942 engine
BF1942 engines allows seamless transition from capital ship, turret, pilot, and infantry.

I currently plan to port all FS2 model over to BF42 engine, because I don't know if FS2 models are stilll copy-righted, I would not let it go public.

Therefore I need somehelp. First, How may I convert FS2 models into GMAX format?

 

Offline Setekh

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A project to port FS2 models to BF1942 engine
Hey Blackdream, welcome to HLP. :)

I know there's a fair few BF1942 players around here. I've posted some news to bring attention to this. Hope you receive the help you need. :nod:

:welcome:
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A project to port FS2 models to BF1942 engine
thank you! I have been a veteran modder in the BF1942 modding theme, but I did not know how to create vehicles at size of FS2's level.

 
A project to port FS2 models to BF1942 engine
This might be beyond the capabilities of the 1942 engine... If the capships were to scale wouldn't we have framerate problems?

 

Offline FireCrack

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A project to port FS2 models to BF1942 engine
Size shouldnt matter, what should is detail.

Despite that, an orion is the size of a large city, to get good detail on that the overall detail would have to be quite high. So best be that BF supports somthing along the lines of subobject LOD's.
actualy, mabye not.
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Offline aldo_14

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A project to port FS2 models to BF1942 engine
I wouldn't mind a map with a destroyed Orion sitting in the middle.  Albeit maybe (IMO) it'd be better to wait for the sequel (and obviously start to make stuff before release), simply because that's probably a bigger target audience there.

Either way, very cool idea.  I think Styxx added a Perseus into BF1942 before, didn't he?

 

Offline Vasudan Admiral

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A project to port FS2 models to BF1942 engine
Anything bigger than the fenris would _have_ to be a static object on the map.









These shots, except the first one, are to scale. (apparently the original texturers had a good sense of scale also - the forward full height windows are about the height of a door. ;) )

Anyways, i've always wanted to see a mod like this for battlefield - something like Galactic Conquest, but FS.
Though i'm too busy with Twisted Infinities and final school year to help for now, i can provide you with a solid tank concept (i've built and textured a FS version of it, but not yet a fully detailed BF one - i'll get around to it eventually), some ideas for maps & goals, a number of terran weapon concepts, and a number of what are probably vasudan weapons, (though at the time of drawing i had completely forgotten about the size of a the hands. :\ ). Interested?

Oh, and why not wait for BF2 before beginning modding in earnest? Sci-fi weapon effects are not easy in BF 1942, but i'd imagine would be a lot easier in BF2's engine. :)
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Offline TrashMan

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A project to port FS2 models to BF1942 engine
HOLY S***!!!!!

Mightly impressive....
Can't wait to se FS2 fighters..

Oh...about importing to 3DMax.. I think truespace can save cob objects allso as 3ds...and 3DMax can open those..
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Offline DaBrain

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A project to port FS2 models to BF1942 engine
:eek2: :eek2: :eek2:

Wow!

This looks great!!!
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Offline Setekh

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A project to port FS2 models to BF1942 engine
Whoa, cool. You could make a battlefield map out of ruined wrecks... like in the opening cutscene of FS2, where there's the wreckage of the Hades.
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Offline Kie99

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A project to port FS2 models to BF1942 engine
Why don't you just scale all the models down?
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A project to port FS2 models to BF1942 engine
yea like some have done when trying to make a starcraft version?

 

Offline Singh

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A project to port FS2 models to BF1942 engine
........

I bet you can have an actual battlefield based on the hull of an Orion or Hecate class destroyer; where the objective is to defuse a jammed warhead on the other side...but with the enemy having to protect it to destroy it.


Either way, serious coolness!
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Offline Bobboau

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A project to port FS2 models to BF1942 engine
anyone have a link to my two vasudan models, it would be nice to see them hacking up inferior terran scum finaly.
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A project to port FS2 models to BF1942 engine
personally, I would like to scale down the sathana so it's roughly twice the size of a current battlefield carrier (about 1000meters length roughly)

primarily because when you take out all the reference objects, you lose sense of scale (BF series are not to scale, so to speak), and i would like to put the following ship in

and later i hope i can add internal passage to all ships so you can storm their bridge through fighter bay.

SJ Sathanas and GTVJ Colossous: Juggeranut class, Pilot controls forward beam cannon, four heavy beam cannon seat, one anti-fighter beam cannon seat, and one turret on the fighter bay. they are equivalent to battleships in BF1942, hosts 2 fighters.

they need fighter protection because they are designed to fight capital ships.

GTD Orion class and SD Ravana: has one forward beam cannon (capitain), 2 anti-fighter beam, 2 laser turret, 1 flak, serves as carrier, carrys 4 fighters and 4 bombers (2 squads)

and some corvette class, carrys no fighers, serve as heavy anti-fighter platform.

anyway,Vasudan Admiral, can you pm me the tool you used for porting and how? I am not quiet sure how to convert.

LOD is not a problem at this point I believe, but BF does support LOD.

 

Offline aldo_14

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A project to port FS2 models to BF1942 engine
I'm kind of against the idea of setting it up as a space battle, myself, because IMO that's sort of reinventing the wheel.  Of course, the other side is that if you don't set it up that way, then there's not much you really can use from FS beyond your basic Terran / Vasudan / Shivan player models.

 

Offline Vasudan Admiral

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A project to port FS2 models to BF1942 engine
Heh, it's just a static map object there, nothing spectacular. :nervous:
Quote
Originally posted by kietotheworld
Why don't you just scale all the models down?
You *could*, but there's nothing quite like standing on the top of that thing and barely being able to see the ground, or jumping off the top and freefalling past it for about 5 seconds. :D

One of the things i personally love about the FS ships is their huge scale. :) My WW2 fighter could only barely get me above the radar!

Quote
anyone have a link to my two vasudan models, it would be nice to see them hacking up inferior terran scum finaly.
There were two of them? Errm, i've got one here: http://www.geocities.com/vasudanad/Headz.zip
but i've never seen another.

Quote
personally, I would like to scale down the sathana so it's roughly twice the size of a current battlefield carrier (about 1000meters length roughly)
Hmmm, if you're doing that, how will you be integrating all the main aspects though? "BF1942 engines allows seamless transition from capital ship, turret, pilot, and infantry."

I'd reccommend keeping the scales (also means the physics are more real) and only using the sub deimos sized ships as mobile ones. A space fight around a larger capital ship would be possible and probably quite fun, but those things are just too big to be much other than scenery, though the main problem is that that sort of cap to cap fight is usually too slow and ungainly to be much fun. :(
Additionally, Karma is upgrading the big C soon, and it's poly count is likely to be outside BF's scope anyway. Even the fenris, at 5000ish is pushing it. :\

Anyways, the tool i used was the standard gmax plugin, though it's been so long now that i no longer have it or Gmax installed. :\
http://www.planetbattlefield.com/MDT/
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A project to port FS2 models to BF1942 engine
As I recall, the galactic conquest mod did the same thing for the star wars universe. They even had a space battle. In it, there were various capital ships from star wars which were driveable (they were essentially variations on the standard ship) Each ship had turrets and fighterbays. The fighters would go out and shoot things, but people had the option to board enemy vessels. I also recall it being pretty fun. I think a mod for freespace should mirror that, but improve on it.

 

Offline Black Wolf

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A project to port FS2 models to BF1942 engine
Quote
Originally posted by Vasudan Admiral



I've always thought that shot was hilarious :lol:

That guy with his knife vs. the Fenris. And of course the several hundred metre long ladder to nowhere in the BG :D
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Offline TrashMan

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A project to port FS2 models to BF1942 engine
If you ask me, don't use the Sath or Collie...they are jsut too big.......

Tehre are so many nice models out there that could fit perfectly..

now here's an incentive to make cruiser-sized vessels and smaller:D
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