Heh, it's just a static map object there, nothing spectacular.
Originally posted by kietotheworld
Why don't you just scale all the models down?
You *could*, but there's nothing quite like standing on the top of that thing and barely being able to see the ground, or jumping off the top and freefalling past it for about 5 seconds.

One of the things i personally love about the FS ships
is their huge scale.

My WW2 fighter could only barely get me above the radar!
anyone have a link to my two vasudan models, it would be nice to see them hacking up inferior terran scum finaly.
There were two of them? Errm, i've got one here:
http://www.geocities.com/vasudanad/Headz.zipbut i've never seen another.
personally, I would like to scale down the sathana so it's roughly twice the size of a current battlefield carrier (about 1000meters length roughly)
Hmmm, if you're doing that, how will you be integrating all the main aspects though? "BF1942 engines allows seamless transition from capital ship, turret, pilot, and infantry."
I'd reccommend keeping the scales (also means the physics are more real) and only using the sub deimos sized ships as mobile ones. A space fight
around a larger capital ship would be possible and probably quite fun, but those things are just too big to be much other than scenery, though the main problem is that that sort of cap to cap fight is usually too slow and ungainly to be much fun.

Additionally, Karma is upgrading the big C soon, and it's poly count is likely to be outside BF's scope anyway. Even the fenris, at 5000ish is pushing it. :\
Anyways, the tool i used was the standard gmax plugin, though it's been so long now that i no longer have it or Gmax installed. :\
http://www.planetbattlefield.com/MDT/