...They made the Hecate lopsided
With some free time on my hands (Albeit not much) and a temporary lapse in problems around here and such, I'm looking back to the Hecate a little. However, I'm running into a problem -
The Hecate is a bit... off balance. The odd face here and there isn't symetrical (It's within, like, a tiny tiny distance, but it's annoying me and making my life difficult), so, I was going to cut it in half (Using
trusty booleans [/sarcasm]), then flip it and put it back together... The only problem is that the booleans decided to go on strike and don't want to work. All it will do is remove a few of the parts (Not subobjects, but parts that aren't physically attached to the main body) and leave the rest intact.
Soo..... Am I doing something wrong? Is there an easier way to do this? Don't worry about unstable geometry after booleaning - I tend to go over every affected poly and rebuild it to fix errors. So... Any ideas or help or anything? Alternate suggestions are also welcome...
[edit] Oh, and I'm only doing this to make it perfectly symetrical - I dont like working on half-models.