I'm kind of stuck on the first Freespace 2 campaign mission (Surrender, Belisarius), not because it's hard, but because when I get to the end... and Hatshepsut destroys Belarius with its beams... FSO completely crashes, taking Windows down with it, forcing me to restart. I haven't been able to recover Windows once.
This bug happens EVERY time I play the mission. I've seen a previous thread about a similar problem (basically, the thread creator wrote that every time a capital ship fired a beam, his FSO crashed). The solutions to that bug, however, involved using all the latest versions of the Launcher, Freespace, etc, which I got. I couldn't find anything else on the forums, nor was it on the Mantis FSO bug site.
The strange thing though, is that the bug ONLY happens when the beam is in my view. If I turn away from Belisarius, Hatshepsut and Hatshepsut's beam a few seconds before the beam is fired, nothing wrong happens. Belisarius gets destroyed and I can continue. If I choose to fly my ship so that the beam is in view again, everything crashes. What I'm really concerned about is that I don't want to turn away every time a beam is fired! What is it? A Medusa?

I got Launcher 5.2, FSO 3.6 and the following media VP files:
mv_core
mv_core_a (not sure what this is...)
mv_effects
mv_models
mv_textures
mv_adveffects
mv_hiplanets
My computer specs are:
Win XP Professional, SP2
AMD Athlon 750mhz (748mhz according to System information)
384MB memory
Nvidia Riva TNT2 Model64 32MB memory (supports AGP)
Direct X 9 (although the Launcher can only detect Direct X 8 for some reason)
I've tried a lot with the Launcher Graphics' flags, from using none of them (default Freespace 2) to all. I've found out that the game will run smoothly with none of the flags on (except -jpgtga which, if off, will not let me see any of the ship's textures). I haven't tried -nobeampierce under Gameplay, but since FSO and Windows crashes every time I witness the first beam from Hatshepsut, I prefer to just wait for some answers. Thanks in advance.
