Here is a list of current geometry related jobs requiring the attention of a 3D artist. If you pick up one of these jobs please make a post here so everyone knows. Similarly, if you complete a job (or give up on it) post here also.
If you don't have access to the FTP and model dump directory I mal or ICQ transfer the appropriate archive to you.
BI Riva
EA Babylon 5 (needs lower LODs and geometry fixing)
EA Babylon 4 (needs lower LODs)
EA Poseidon (LOD0 needs turrets)
EA PSI Corps Mothership (can adapt Asimov model)
EA PSI Corps Transport (the Black Omega Fury carrier)
EA Valkyrie (needs lower LODs)
SH Death Cloud (needs LOD0) (not sure how to approach this, ideas anyone?)
SH Hybrid (needs LOD0) (partially complete model exists)
Thirdspace Fighter
Thirdspace Cruiser
Guidelines:
1. Geometry must convert to trueSpace as
solid pieces (ie: no holes in them!).
2. Use as few seperate pieces as possible.
3. Aligning pieces (rather than stabilising a join of two pieces) is ok but ensure pieces do not overlap.
4. Try to avoid piling vertices or polygons on top of one another.
5. If there is symetry in a model try to make it exactly symetrical (makes uvmapping eaiser).
6. Make sure you've checked the rules for creating stable geometry linked below:
http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/creatingstablegeometry.html