Author Topic: Getting an event not to work  (Read 5164 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Getting an event not to work
Code: [Select]
every-time
     true
     set-camera-facing-object/set-ship-facing-object


That will make the given camera or ship face and then follow an object, as opposed to just facing it once.
-C

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Getting an event not to work
Yes, but giving the same expression, with "when", a repeat count of 9999999 and a repeat time of 0 has the same effect.

  
Getting an event not to work
Pff, there are almost always several different ways to make something work. You can use percent-ships-destroyed or assing each ship a numerical variable and check that through an event... there are always work-arounds, but sometimes one solution is easier than another. Using a when-expression with repeat count takes abit more time (ok, a few seconds...) than the everytime argument. :hopping:
:D