Author Topic: Data from FS2 needed  (Read 2021 times)

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Offline Lutzie

  • 23
Data from FS2 needed
Hi Guys,

I was wondering if someone here would be kind enough to give me some data? Or at least point me in the right direction to get the data. Having never been able to dedicate enough time to FRED I'm unable to realistically get it myself, but it's only raw numbers I need.

I need:

Weapon speed
Weapon refire rate (v important)
Weapon damage vs shields
Weapon damage vs hull
Shield strengths of each ship
Hull strengths of each ship
Recharge rates of shields for ships. (v important)

For example, if a ship had 10,000 hull and 10,000 shield, and a single Promethus R did 200 damage per shot, how long would it take a Herc to destroy said ship if fully kitted out? Taking into account the recharge rate on shields and the fact that the ships carry different weapons.

Does such information exist?

Thanks for any help,

Lutzie

 

Offline Black Wolf

  • Twisted Infinities
  • 212
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All of that's in weapons.tbl, in a nice, relatively easy to understand fromat. You'll need a VP View program (VPView32 is the standard) and notepad, nothibng more (extract from root.vp).
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Lutzie

  • 23
?
In the game itself? If so that's a big BIG bonus, as I can extract it right out of the game!

I don't understand why I need VPView32 AND notepad though? Can the file not simply be opened up directly into notepad?

 

Offline Black Wolf

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How were you planning on getting it out of the VP?  ;)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Lutzie

  • 23
Ah! So it's encoded then? Many files can be dropped directly into text you see. So I was wondering if that'd work.

Righto, so if I get VPView32 and then shove that into text, I'd get the info I need?

 

Offline Lutzie

  • 23
Heh... it might be the most awful site on the internet, but I suppose even gamefaqs has it's uses...

Clicky

Can anyone veryify if this info is accurate?

Stuff like:

Ulysses
Hull:        180
Shield:      380
Speed:        70

Pegasus
Hull:        220
Shield:      330
Speed:        90

GTW-5a Prometheus (R) (Retrofit)

Damage (Overall):  18.00
Damage (Hull)   :  19.80
Damage (Shields):  14.40
Rate of Fire    :   0.45 (shots per second? Time take for one shot?)
Velocity (Speed): 450.00 (m/s?)
Max. Range      : 900.00 (m?)

GTM-55 Trebuchet

Damage (Overall)  :  350.00
Damage (Hull)     :  315.00
Damage (Shields)  :  175.00
Rate of Fire      :    6.00 (Seconds per shot?)
Velocity (Speed)  :  280.00 (m/s?)
Max. Range        : 5040.00 (m?)


If the above is correct then I can shove that into Excel and use the info from there, which will be EXACTLY what I need...

 

Offline Lutzie

  • 23
If the above is true then a Ulysses attacking a Pegasus with 1 Promotheus R cannon (2 shots, but I'm assuming the stats above are for 1 cannon on each side of the ship.) would need:

22.91666 (330/14.4) shots to drop the shields
11.111 (220/19.8) shots to destroy the hull

Which is 34 shots, and at 0.45 seconds per shot that's 15.3 seconds of continous fire to destroy the ship.

If that's correct, then:

Would that destroy all the shields on the Pegasus, or is 330 the figure per quarter? Or is it total?
What is the recharge rate of the shields, as that would need to be taken into account.

Gawd this is tough. :(

 

Offline Kosh

  • A year behind what's funny
  • 210
Why exactly do you want to do this?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Lutzie

  • 23
A little project I'm working on, using FS2's combat balance as the back bone.

Si Non Confectus, Non Reficiat. If it isn't broken, don't fix it. Something many a developer should heed...

 

Offline Unknown Target

  • Get off my lawn!
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Just look at the tables for anything you need. Ships.tbl has all the ship specs, weapons.tbl has all the weapons specs :)

  

Offline Carl

  • Render artist
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Quote
Originally posted by Lutzie
22.91666 (330/14.4) shots to drop the shields
11.111 (220/19.8) shots to destroy the hull

Which is 34 shots, and at 0.45 seconds per shot that's 15.3 seconds of continous fire to destroy the ship.


you didn't factor in the shields recharging.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Lutzie

  • 23
Unknown Target: Thanks. :)

Carl: I know. Hence why I wrote "What is the recharge rate of the shields, as that would need to be taken into account."

;)