Not exactly sure where this goes but...
I am having some problems with ballistic weapons. I tried adding two ballistic weapons for a new ship I made and when I play missions other than the ones I made for these weapons, even if those weapons aren't even in the loadout. if I try to change weapons on the weapon select screen, it crashes to desktop. I'm running fs2_open_T-OAL-20050602.exe I also tried fs2_open_T-OAL-20050530.exe. here is the tbl entry I put it after Targeting Laser I deleted the descriptions.
$Name: MachGun01
+Title: XSTR("MG01", 3274)
+Description:
XSTR(
"Medium Energy Usage
Level 5 Hull Damage
Level 4 Shield Damage", 3275)
$end_multi_text
+Tech Title: XSTR("SP-02 MG01", 3276)
+Tech Anim: Tech_GTW-5_Prometheus_S
+Tech Description:
XSTR(
""3277)
$end_multi_text
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow04
@Laser Color: 0, 0, 0
@Laser Color2: 0, 00, 00
@Laser Length: 2.0
@Laser Head Radius: .50
@Laser Tail Radius: .50
$Mass: 1
$Velocity: 900.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.35 ;; in seconds
$Damage: 5
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 0.35
$Lifetime: 4.0
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 1.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: none ;; The sound it makes when fired
$ImpactSnd: none ;; The sound it makes when it hits something
$Rearm Rate: 200
$Flags: ( "player allowed" "ballistic" "cycle")
$Icon: iconPromS
$Anim: PromS
$Impact Explosion: none
$Shots: 1
$Name: Shotgun01
+Title: XSTR("Shotgun01", 3274)
+Description:
XSTR(
"Medium Energy Usage
Level 5 Hull Damage
Level 4 Shield Damage", 3275)
$end_multi_text
+Tech Title: XSTR("Shotgun01", 3276)
+Tech Anim: Tech_GTW-5_Prometheus_S
+Tech Description:
XSTR(
"", 3277)
$end_multi_text
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow04
@Laser Color: 0, 0, 0
@Laser Color2: 0, 00, 00
@Laser Length: 1.0
@Laser Head Radius: .50
@Laser Tail Radius: .50
$Mass: 1
$Velocity: 150.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1 ;; in seconds
$Damage: 40
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 0.35
$Lifetime: 1.0
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 1.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 80 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Rearm Rate: 100
$Flags: ( "player allowed" "ballistic" )
$Icon: iconPromS
$Anim: PromS
$Impact Explosion: none
$FOF: 3
$Shots: 15
As you can see I copied

from the prometeus s to save time.
Also, in the wiki it said when you use ballistic weapons, there is not supposed to be a laser energy gauge but on mine there is. Is this my fault as well? Also when firing on another ship I made the ballistic weapons go through sheilds. is this also something I probably did?