Aegis - Too basic and wouldn't look good with other maps, so I don't plan a reconvertion.
Caerus - Same ship as above with horrible awacs bits really
Chiron - Planned, don't know if it'll use EA or GTVA maps though.
Cyllene - Planned, needs map reduction
Ezechiel - Have the HTL version so this one isn't needed
Gaia - Plan a total rebuild of this one
Ladiel - Planned after remap
Tanks - Planned as well as the station they connect too
Raziel - Planned once I figure how to remap it
Titan - Might use this as an EA heavy transport for Icanus components after a remap
Uriel - Same as Ladiel
Originally posted by RED DIAMOND
Were all renamed and converted for the new faction I planned for my mod. So really I don't just need them added per se, added as a new faction within the inferno world is what I was shooting for. That is why I placed all of the ships into the ships.tbl(along with the fact that the modualrs keep crashing other modulars I have like the "Holler").
Stuff in this thread are for the next release of the mod. Any I rebuild will default to an existing faction though you can change the maps and use them as a different faction if you like. You can even add the faction to the species table if your willing to do quite a bit of work to prevent crashes
Originally posted by RED DIAMOND
I really want to get this right and make it easy for guys to use as well. The other thing I changed is the messages tbl. I just extracted the original from FS2 and use that instead of the one with inferno. I really HATE no having voices in mission and the one that shipped with inferno cuts 99% of the verbal cues????
INF SCP uses the built in speech support for in game messgaes, and the default beeps for low priority wingman ones. You won't be able to extract the normal FS2 one this time as the EA require personas not listed in the regular table and so the game will crash without them.
Originally posted by RED DIAMOND
So all that to say, Is inferno changing in the next release to be completely standalone like TBP? If so, maybe I should wait to start until I get a copy and make sure it works right? I could always just do some fun mission for inferno until then. Let me know.
Sort of yes. We include all files except warble_fs2.vp which must be copied over to have full music. Otherwise you don't need another version of FS2 installed to play. Most mods and content created for INF SCP are not compatable with FS2, FS2 SCP, INF R1, INF R1 SCP or any other campaigns using the standard FS Open as a base. This is because we ripped out all the old textures, replaced them with the updated ones from Lightspeeds shine package, deleted all unused ones and then renamed the remaining ones to a new naming system. This breaks compatability with regular FS2 ships, mods using any FS2 maps, Lightspeeds shinemaps, animated glowmaps and anything else in the FS Open media VPs. The result is a standalone package our team has direct control over what gets added to or changed, but is still highly modable.
R1 and INF SCP are not compatable at all and so R1 made missions and ships don't work with the new build. Ships can be converted over easily enough, but missions won't work as the entire weapon table was replaced with new updated weapons, and most of the ships have been replaced or changed, and so most of INF R1 doesn't exist anymore in the new mod. Hence why I'll take requests to port INF R1 models to the new mod as addons. Stuff I'm doing here won't be in the default download. You can pick and choose what you want out of these and make any additional edits to them you require for user made mods.