Author Topic: Inferno SCP Additional Content  (Read 48574 times)

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Inferno SCP Additional Content
Quote
Originally posted by Woomeister
It's just under 200 for the main mod. It only goes over 200 with addons.

make sure you have the tbm structure right.

A basic .tbm file would be:

#Ship Classes



#End

Note there's a bug with weapon tbms which prevent them showing up in the wepaon editor in FRED, but they show in the initial loadout dialogue and in game.

If that's fine are you running the tbms from a -mod directory? and have you set the -mod commandline to match for FS Open?


Ya, all of that but it is still screwy. The way only I have been able to get the game to recognize them is via the ships tbl.  Well, it has not stopped me from modding, I just found it odd that the tbm files aren't being picked up in game, yet fred gets them. No worries. Mod on mate:yes:

 

Offline Woomeister

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Have you tried placing the tbm files in the tables directory? and they have got -shp.tbm as the end of the filename?

  
Inferno SCP Additional Content
Quote
Originally posted by Woomeister
Have you tried placing the tbm files in the tables directory? and they have got -shp.tbm as the end of the filename?


Yep and yep. That's what is soooo strange. I will work it out. The ship tbl and weapons tbl add ins are minimal.:D

 

Offline Woomeister

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Tried a different build?
Our INF Build has no problems with modular tables except the weapons editor bug in our FRED.

 
Inferno SCP Additional Content
Quote
Originally posted by Woomeister
Tried a different build?
Our INF Build has no problems with modular tables except the weapons editor bug in our FRED.


My file says it was creadted October 6,2004. Is there a beter more "stable" non beta build than this?

 

Offline Woomeister

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Check the SCP forum, I only use INF Builds so don't know about recent SCP builds.

 

Offline Woomeister

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90% complete mapping of the Uriel.
« Last Edit: June 26, 2005, 06:24:07 pm by 78 »

 
Inferno SCP Additional Content
Just tried 3.6.5 and the results were similar CTD. Oh well, at least they don't take up much room in the ships and weapons tbl.

Nice mapping job on that baby. I think I will keep my maps the same as it gives the ships a really different look.

 

Offline Woomeister

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Hopefully I'll get it done before midnight, but that gives me about 40 mins to do it.

 

Offline Nico

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Quote
Originally posted by Woomeister
60% complete mapping of the Uriel.


I can understand that you want to make the mapping mor in match with the rest, but really, I wonder if the cure isn't worse than the illness ~~
SCREW CANON!

 

Offline Woomeister

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Quote
Originally posted by Nico


I can understand that you want to make the mapping mor in match with the rest, but really, I wonder if the cure isn't worse than the illness ~~

Image updated.

1. The current UV mapping won't work with a full style fighter map since half the ship was tiled
2. It has too many maps
3. You never like anything I do :p
4. I prefer it this way :p

 
Inferno SCP Additional Content
Quote
Originally posted by Nico


I can understand that you want to make the mapping mor in match with the rest, but really, I wonder if the cure isn't worse than the illness ~~


Is mine bad too:eek:

 

Offline Nico

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Quote
Originally posted by Woomeister

Image updated.

1. The current UV mapping won't work with a full style fighter map since half the ship was tiled
2. It has too many maps
3. You never like anything I do :p
4. I prefer it this way :p


Come on, it's just... ugly :wtf: It's like a patchwork of... stuff :p It's dark, it's light, it's black in places, grey in others, w/o any logic, you just chose random sections of the ursa or whatever.
The missile pods aren't even straight :doubt:
1. like you can't redo the UV instead of randomly throwing in maps :p
2. like you can't redo the UV instead of randomly throwing in maps :p
3. I don't like your reskins of my ships, that's for sure :p
4. no you don't :p

Ah well, don't care much anyway.

RD: can't say, really, the pics are too dark.
SCREW CANON!

 

Offline Hippo

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[q]http://www.3dactionplanet.com/hlp/hosted/inferno/Uriel.jpg[/q]

Oh my...

I have to admit, i'd never fly that... If i was ever in a head on colission, the cockpit would probably shatter :ick: :p
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AHTW

 

Offline Woomeister

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Quote
Originally posted by Hippo
I have to admit, i'd never fly that... If i was ever in a head on colission, the cockpit would probably shatter :ick: :p


Well it's like that on the original model too, I didn't increase the cockpit size.

 

Offline Nico

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Quote
Originally posted by Hippo
[q]http://www.3dactionplanet.com/hlp/hosted/inferno/Uriel.jpg[/q]

Oh my...

I have to admit, i'd never fly that... If i was ever in a head on colission, the cockpit would probably shatter :ick: :p


Never flown the myrmidon? The artemis? The Ulysses? etc? :p
SCREW CANON!

 

Offline Hippo

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well those cocpits aren't the very front... :p (well, the myrmidon is... But still... theres something about that cockpit that freaks me out :p )
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Offline Nico

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Well, forgetting about ships that don't exist, countless helos have cockpits like that, and, I beleive, 100% monosubs do :p (and many WW2 planes too). But really, in reality, in case of a front collision, you'd be screwed up no matter how the cockpit is, and ingame, it would be paper thin, it'd still protect you from about anything :p

And finally I'd be more afraid if I were in a tie fighter :p
SCREW CANON!

 
Inferno SCP Additional Content
Is the R2 going to pickup where R1 left off story wise?

 

Offline Woomeister

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No it retells the R1 story, then continues on in a 2nd chapter.