Author Topic: AREA 51: the game  (Read 1663 times)

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Quote
Originally posted by pyro-manic
I hated the graphics in Doom 3 - the lighting was incredibly irritating. Everything was too shiny, and the shadows were awful - some were dynamic, but others were static. It was a mess. Then there was the dreadful level design, the crappy weapons, and the predictable monsters. It was a case of "oh, look - a dark corner/corridor - a beastie will pop up in a second", and they invariably did. Boring...

:nod: I never bothered to finish it. I'd still play the old school Doom though.

 
I finished Area51 today. The last 1/3 rd of the game was the best. Still lots of endless waves of enemies spawning one after the other, but still better than the initial levels. And the CGI work is just awesome. Great movies indeed.
It seems to me like the level designer of the last levels was not the same from the first, since the last were far better in quality than anything from the first few levels. The effects were better, the animations were better, everything was just so superior. It´s like there were 2 seperate games. The first was crap, while the second was a masterpiece. I guess the quality product manager slipped up...
But i couldn´t find one single bug throughout the game, wich is rare indeed.
No Freespace 3 ?!? Oh, bugger...

  

Offline Setekh

  • Jar of Clay
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The plot looks kinda cool. Though that heroic-solo-human-marine-transforms-into-his-own-worst-alien-nightmare thing sounds very Quake 4-ish. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Unknown Target

  • Get off my lawn!
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  • Push.Pull?
Meh, I might buy or "aquire" the game, it seems to be a real gem once you look past the faults.