(Sorry for the slight diversion here...)
Yes, Pnakotus, I don't want to change anything about the campaign. You know why? I consider FS2 to be the single greatest singleplayer game I have ever seen. To me, everything about it is perfect. I've never had the amazing experience that was playing through it in any other game I've tried. Does that mean I have my head in the sand for not wanting to fix any supposed "errors"? No. It simply means that I think that Volition did everything just about perfectly the first time around, and I don't think that what isn't broken in the first place should attempt to be fixed.
From what I've read of your statements, in both this thread and others, you feel like the entire campaign should be overhauled. Just earlier, you were complaining about Trebuchets, which happen to be my favorite missile (for obvious reasons). As I've said in the past, you or anyone else are perfectly free to edit the campaign in whatever way you want. Just don't try to pass it off as the "real" FS2 experience, or anything like that.
The reason I've never used -nobeampierce is not because I have my "head in the sand," it's because I've always considered the concept of turning off the piercing aspect of beams to be cheap. As I said above, the fact that beams don't bother with shields is part of what makes the FS2 capships so imposing to me. You say that using the flag makes escort missions harder, which, as I said above, I can see somewhat. However, you never mention at all the effect it has on attacking an enemy capship. If an anti-fighter beam can be mostly stopped by your bomber's shields, how can you say that the difficulty of bombing runs isn't affected at all?
I also think it's rather childish to say that the strength of ngtm1r's description is based on his use of "big words." I fully agreed with him because I felt that what he said makes sense in the context of the game universe. As I said, a beam of concentrated light energy is a lot different than shrapnel or a blob of superheated gas. I'd imagine that the relatively small reactor on a fighter couldn't put out nearly enough energy to power a shield system capable of deflecting the former.
As a final note, I wish you'd stop disparaging those of us who don't want the main FS2 campaign to be fooled around with. We know what we like, and it isn't what you keep proposing. Think of us in the same way as you'd think of someone who wants to prevent a forest from being torn down to make way for a strip mall.
I would welcome further dialogue about the campaign, as long as we keep things civil.
(Once again, sorry for the interruption.)