Author Topic: Has anyone else had this problem?  (Read 1912 times)

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Offline Boomer

  • 28
Has anyone else had this problem?
I'm in the middle of trying to modify the original Ursa.  I'm trying to put a second battery of side guns on the left side.

I converted from POF to COB....

Tried the changes in Truespace, didn't work, not the problem.

I then changed from COB to DXF.

When I open the DXF in Blender it was completely Butchered!  You couldn't get anything done with it if you tried!!

Any suggestions?:hopping: :hopping: :hopping:
Viva la UBERBOMB!

"I have no gods, only questions." -Me

A man once came to me and asked me to express a profound thought.  I told him.....<Static>...

Look on the bright side, it looks absolutely nothing like a penis.-Turambar

I reject your reality and substitute my own!

 
Has anyone else had this problem?
Wait...What do you mean butchered? What was wrong with it?
"Do or do not, there is not try."

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Has anyone else had this problem?
ummm... don't convert to DFX.
despite the obvius, it's a horable format, you'll lose all texture data
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Offline Boomer

  • 28
Has anyone else had this problem?
Quote
Wait...What do you mean butchered? What was wrong with it?


There were about five layers of vertices, and no one specific layer contained all the faces.  Faces even mixed between layers.

Bobboau:  What Format should I use then?:confused:
Viva la UBERBOMB!

"I have no gods, only questions." -Me

A man once came to me and asked me to express a profound thought.  I told him.....<Static>...

Look on the bright side, it looks absolutely nothing like a penis.-Turambar

I reject your reality and substitute my own!

 

Offline Roanoke

  • 210
Has anyone else had this problem?
I would imagine .3ds or .obj Don't know if blender can read these though

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
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    • FLAMES OF WAR
Has anyone else had this problem?
REally? I converted several pof's to cob's and worked with them..

except the fast that all lights seem to move towards the centre of hte object (nothing major, onyl anoying) I never noticed anything wrong...
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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Has anyone else had this problem?
i just use scn for everything
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Offline Boomer

  • 28
Has anyone else had this problem?
I found a way to take care of the duplicate vertices, but is still requires a lot of work filling in the blank spaces left behind, and I still lose the textures of course.

Ohh, the drawbacks of Blender.....

(I'll still swear by it though):D
Viva la UBERBOMB!

"I have no gods, only questions." -Me

A man once came to me and asked me to express a profound thought.  I told him.....<Static>...

Look on the bright side, it looks absolutely nothing like a penis.-Turambar

I reject your reality and substitute my own!

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Has anyone else had this problem?
This 'ere be the button ye wants:


Get the edit pannel out (F9), enter edit mode (tab), select all verts in the model (a), remove doubles. (leave the limit at 0.001 in this case, or choose it based on the situation.)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Has anyone else had this problem?
.dfx is not a format you want to use...

Are you using PCS to convert? If you're not, that's the first thing you want to remedy. The second thing would be using not .dfx.

I save everything in either .scn files or individual ships in .cob files, depending on the situation.

Oh, and if you're just copying and moving parts of the ship, 'Separate selected faces' is your friend. ^_^
A alphabetically be in organised sentences should words.

  

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Has anyone else had this problem?
In converting between blender and TS, dxf's probably are about the best option. It's only the TS-blender direction that causes each face to separate into separate faces, and that's a 1 step fix. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Boomer

  • 28
Has anyone else had this problem?
Not to mention that Truespace can only export .dxf and .3ds file formats....  

Besides .COB and .SCN of course.

BTW, Thanks VA, now things have become much.... easier....:devil:
Viva la UBERBOMB!

"I have no gods, only questions." -Me

A man once came to me and asked me to express a profound thought.  I told him.....<Static>...

Look on the bright side, it looks absolutely nothing like a penis.-Turambar

I reject your reality and substitute my own!

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Has anyone else had this problem?
You're very welcome. :)
As you discover more of blenders many obscure and incredibly useful functions, you'll find the modeling possibilities grow enormous. :D

Couple of things i wish i'd found earlier that you may or may not find useful:
1) When you move the selected object or verticie, you can constrain it to move along one axis only by pressing that axis' associated letter. So say you want to move something straight up, you'd tap the z key while moving it.

2) In conjunction with moving, rotating and scaling, you also have the snapper. If you hold ctrl while performing one of those operations, it will snap the process by constant values. Eg, if you want to rotate something by 90°, press r and hold control. Blender will rotate it according to your mouse position, snapping it to every 5°. When moving it will move it by 1.0 of global space.

3) If you press m with verts selected, you have the option of mirroring them along any axis - which is pretty cool.

4) In conjunction with mirroring, you can create linked duplicates. When outside edit mode, by pressing alt+d, you create a copy of the selected object. By pressing ctrl+m, you can mirror it along any axis. Do this with two halves of a ship and you can begin mirror-modeling - awesome time saver. :)
You may need to turn off "Double sided faces", which should be somewhere to the left of the "Rem Doubles" button to prevent the duplicated half staying pitch black the whole time.

5) If you do turn off double sided faces, chances are you'll find many of your faces turn black. To solve this, select all verts in the model, press space bar and navigate through edit>normals>recalculate outside.

6) To subdivide a selected edge or face, select all verts that make it up, and press the "Subdivide" button directly above remove doubles. Saves a lot of trouble.

That's all i can think of ATM, so hope at least some of it helps. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Boomer

  • 28
Has anyone else had this problem?
Pardon me, I've got to copy paste your last post to Notepad.:D
Viva la UBERBOMB!

"I have no gods, only questions." -Me

A man once came to me and asked me to express a profound thought.  I told him.....<Static>...

Look on the bright side, it looks absolutely nothing like a penis.-Turambar

I reject your reality and substitute my own!