its actually pretty strait forward where it all goes, though i have modelview open to it so i can figure out what piece i should do next...
One thing that would be nice to change, would be that a lot of the pieces (but not the one i started with ironically (the side and fighterbay)) have really complicated methods of tabbing and connections... That's also probably the hardest part to change too...
The linked pieces are working well, minus the piece at the top left
here, which was just plain annoying to get seated right...
*looks at remaining parts and pdf (and future complications?)*
- I've got the piece on the left of page 3 left, but its pretty self explanatory where it goes...
- Al but 2 of page six left to do (i got the one on the nose and beside the fighterbay), but the ones that aren't the engies are going to be tricky to get... What if you put a little letter beside each one on the page, and then in the tabs of the area one must cut out in the model (ex: center of p1), put the corrisponding letter? I'm looking at things like the top left of p6 and can't remember were it goes (though i know i've seen it before)...
- Maybe I just haven't found it yet, but there's a notch in the nose piece where a random triangular prism is supposed to go in the modelview version, and i can't seem to find it yet... (Figure A)
- Some of the textures are messed up (not just the uv's)... See attatcment for examples(Figure B1 and B2)... I outlined the same square on the map, and drew a line from the vertex of the triangle thing strait back... Notice the box's difference in positions?
- I know that the top of page 2 is the bottom of the model, but (and i'll admit i haven't looked in MV for them) i haven't found a place for the other two parts...
And that's about all for now... I'll keep you updated on anything that could be better.
Oh, and i wrote:
[q]Const. July 2005 - Hippo
Plans Summer 2005 - Maeglamor[/q]
On the inside of the engine pods along with the HLP logo printed out and glued inside :p ...
