Author Topic: How big is too big?  (Read 7333 times)

0 Members and 1 Guest are viewing this topic.

How big is too big?
In FS1, the ships were, frankly, huge. If some of these ships existed in the real world, it would be hard to believe how big they are. For example, if you took an Orion class destroyer and stood it on end, it would be nearly as tall as 5 Empire State Buildings! Then there was the Lucifer, which was even bigger. In Silent Threat, the GTA got its own superdestroyer, the Hades, which was comparable in size to the Lucifer. FS2 upped the bar yet again, by adding the juggernauts - the GTVA Colossus and the SJ Sathanas, which were 6 kilometers long! Now modders are making custom 'Super Juggernauts' that range from 10 to 15 ks! Eventually, when we have all these absolutely huge ships, there has to be a point where we just throw up our hands and say 'this is ridiculous!'. When it comes to custom FS ships, how big is too big? Just thought I'd ask.


BTW, is this in the wrong folder? Since it has to do with modding I thought I'd put it here.
Sig censored by people with no sense of humor

 

Offline pyro-manic

  • FlambĂ©
  • 210
It's a very good question, and there are a couple of possibilities. For ships which are meant to be used in missions, then I'd say nothing larger than the Lucifer (definitely under 3000m). Beyond that, ships are simply too big for the player to affect them. If you're going to create a "supership", then it has to be a plot device for a campaign. Take the Sathanas, for example. It's great as part of the story, because it's big and bad, but you only ever face one of them because it's just too big to kill without serious capship backup.

If you're trying to make new ships, I'd say limit yourself to destroyer size and below (nothing over 2500m). Anything bigger just isn't practical unless the storyline of a campaign demands it.
Any fool can pull a trigger...

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
ssj dante is still smaller than a super star destoyer by about a kilometer. getting to that range poses other problems, beam cannons ranges are less than a third of the ship length, requiring tweaked beams and an awacs tag.
« Last Edit: June 22, 2005, 10:08:55 am by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Only today I got I_E_Maverick's Vorlon Planet Killer model working in-game. 45km long.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline pyro-manic

  • FlambĂ©
  • 210
That's just silly... :p
Any fool can pull a trigger...

 
What next, a Death Star?
Sig censored by people with no sense of humor

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Pfffah, I made a true scale planet for OTT, it was earth scale, but it also had rings, so I'm pretty sure I've made the largest model ever for FS :p (and it worked, but that was just before the scp, so there were cliping problems with the ring ).
SCREW CANON!

 
Put that in the same mission as the Death Star, and you can have a working demonstration of the superlaser.

Although it would probably crash the game.
Sig censored by people with no sense of humor

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
nah, it changes nothing, you know, in 3D, it can be big or small, it's the same deal, it's just coordinates after all.
SCREW CANON!

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
You get some serious zbuffer issues with supersize ships though. So that's something you have to watch out for.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
The biggest ship I made is 5km, nad it's the only one that big... Usually my ships are destroyer size or smaller..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
My largest model is 3Km, IIRC, and only because it was requested to be made so large. Usually, I make Corvettes and cruisers.
Freelance Modeler | Amateur Artist

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i perfer to keep my caps in the 600-800 meter range, ssj dante was just me wanting to make something you could fly your ship through, its got about 20km of tunnel throu it. i still need to detail model the interior.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Quote
Originally posted by Nico
Pfffah, I made a true scale planet for OTT, it was earth scale, but it also had rings, so I'm pretty sure I've made the largest model ever for FS :p (and it worked, but that was just before the scp, so there were cliping problems with the ring ).


I made a full scale jupiter :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Someone make a Full-scale sun, to put everyone to shame.

With animated textures!
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

  
I don't want to give anyone any ideas, but I just watched the ST:TNG episode 'Relics'....
Sig censored by people with no sense of humor

 

Offline Grimloq

  • 29
  • Backslash enthusiast
NO! BAD! *Thwack* >_<

Lesse... Although all of these are still trueSpace models, these are the biggest designs I have... As long as I'm here, mind telling me if you think these are decent sizes?

SDn Nosferatu: ~3 or 4km; storyline imperative, rarely seen.

GTBs Parthenon: ~4km; storyline imperative, rarely seen. (And decently balanced, even)

SSSSSSSSJ Omfgitsgonnagetusallanditsuberanditsscaryanditsmeanlooking: ~431063829km; me experimenting with how big trueSpace can handle models :p  ;)

SBc Rikkitath: ~2-2.5km; player interactive.

SCa Sicalith: ~2-2.5km; player interactive.

TCCa Falconer: ~2-3km; player interactive, storyline imperative, rarely seen.

TCD Arbiter: ~1.5-2km; player interactive, background ship (ie, 'just there').

(The 'TC' designation is 'Terran Cooperative'. Don't ask. I'm not in the mood for explaining things right now :p )

Those are what come to mind for me... Those are just the big ones. The little ones I'm not gonna bother mentioning.
A alphabetically be in organised sentences should words.

 
*Slap

WHERES MY HI-POLY HECATE?

;)
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Geezer has a great saying. "If I can't blow it up, I'm not interested".

Basically any ship the player can't kill himself in a mission should have a lot of story wrapped around it to justify its existance.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]