Author Topic: Cutscene Sexps  (Read 1205 times)

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First of all, props to WMCoolmon for adding the recent cutscene sexps. I think what we have now is a near-complete set of features for doing in-engine cutscenes, something I've personally wished for since the beginnings of the SCP. But as there's little documentation and/or discussion about them that I've been able to find, I'm confused about their usage.

Not sure if it's a bug ATM but right now the camera doesn't seem to rotate in a logical way when you point it towards objects, and, when it isn't moving or told specifically to point at some object with a turn time, then it resets its position to point straight forward, seemingly from (0,0,0). This can be worked around, sort of, by using an every-time sexp and a variable, but it's not ideal. I'm not sure if I'm using them right either as a couple of the sexps don't seem to match up their parameters with the ones in the description box - the subtitle one comes to mind. Ideally I'm sure most would prefer a persistent camera that does not reset when it's not in use... I can think of many great applications for it and am struggling to get to grips with it to make an intro to Inferno R2. Hope this prompts some discussion.

 

Offline Solatar

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I looked at them a few times, just to see what they did, but I never had success with them. A good documentation and some examples would probably do everybody some good.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Haven't even played with them. I really should.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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I am pretty sure the camera rotate functions are bugged regardless of whether the camera is supposed to return to default position or not, because it never seems to aim where you tell it to, at least when it's given a turn time. I suspect the interpolation routine to actually 'turn' the camera in a non-zero time is buggered... that's the biggest problem with it ATM.

 

Offline WMCoolmon

  • Purveyor of space crack
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Those were a real pain in the ass to get working the first time. :p

Not sure why it's resetting though. Probably has something to do with my restructuring of it to work out better with multiple cameras.
-C