Author Topic: Deathstar trench run WIP video  (Read 19051 times)

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Offline Ghost

  • 29
    • whoopdidoo
Deathstar trench run WIP video
Awesome. The screenshots in the SW forum thread don't do it justice. That opening shot where the X-wings pan across was BEAUTIFUL.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Deathstar trench run WIP video
Quote
Originally posted by DaBrain
http://www.game-warden.com/forum/showpost.php?p=9258&postcount=63

:)
 


damn omni, that kicks ass
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Deathstar trench run WIP video
Agreed. :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
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Deathstar trench run WIP video
Thanks peeps for all the feedback. I'm slowly getting the creative impulse back. I'm still recovering from my Art skool brain washing sessions, which I'm barely resisting dropping out of. Doing this kinda stuff helps keep me grounded in the PRACTICAL world. Though not currently luccrative, I consider all the models I've made for FSO to be portfolio material to build up.

I have so many FSO projects I'm juggling now. Its tough managing my workload and my attention span. The BSG project is still my priority, but I'll be helping other projects where ever I can.

In reguard to original designs, I prefer not to do original designs unless I have a story and campaign for them to be a part of. If a project needs original designs, and I happen to have the time, I can provide. I'd rather not spend the time and effort on a model that will just collect dust on my PC, that will never be used by the community. I prefer to exercise my 3dsmax skills on models that can be used right away.

In reguard to originally desinged models, I've done MANY, all of which are in my sketch books where only few have translated into 3d. (Art History classes can get boring but thats where my creative juices for sci-fi madness realyl kick in). :)
« Last Edit: June 26, 2005, 08:29:27 pm by 1582 »

 
Deathstar trench run WIP video
PLEASE make a full size version too though? 44 is not really enough, the curving of the end of the tunnel is getting to me --- it will look a lot cooler if you also make a full-size version

T_T

 

Offline Ghost

  • 29
    • whoopdidoo
Deathstar trench run WIP video
Oh! Needs Y-wings, too.

Plus a bigger Death Star; in the movie the curve of the DS was barely noticeable; yours is blatant.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Jal-18

  • 28
Deathstar trench run WIP video
I'd like to take this time to point out that in the movie, they were using a flat model of the Death Star surface to film on.

 

Offline Ghost

  • 29
    • whoopdidoo
Deathstar trench run WIP video
...Oh. *insert blushing smiley here because I'm using the quick response box and is too lazy to look up the code for it*
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Nuke

  • Ka-Boom!
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  • Mutants Worship Me
Deathstar trench run WIP video
id like to se a half constructed rotj death star, that would be freaky and make a kich arse mission :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Jal-18

  • 28
Deathstar trench run WIP video
In all reality, you probably would see substantial curve on a station that's only 160 km in diameter.

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Deathstar trench run WIP video
Well, it is noticeable in the movie. Not much, but you do see the curve.
SCREW CANON!

 
Deathstar trench run WIP video
Sweet! Where can I get the X-wing model?

 
Deathstar trench run WIP video
In case u folks haven't been checking the Starwars project forum, heres my latest progress video on a re greebled trench.

http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv

 
Deathstar trench run WIP video
Actually, since in the movie they used an actual straight trench for filming if I'm not mistaken --- the trench in the movie is barely curved at ALL.

the trench being in a different location is one thing, messing with the size of the death star is unforgivable  :D
« Last Edit: July 01, 2005, 03:12:04 am by 1644 »

 
Deathstar trench run WIP video
The DS in the video is at its FULL canon 120km diameter.

 
Deathstar trench run WIP video
*compares original video to new one*

I'll be damned...
« Last Edit: July 01, 2005, 03:17:08 am by 1644 »

 
Deathstar trench run WIP video
Nice work :D

I don't mind the trench being slightly curved if that's what it would look like on a 120km death star as in the 2nd vid, might make it more realistic...

To everyone above- why wouldn't they use a flat model, its not as if they could build a real 120km diameter death star model!

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Deathstar trench run WIP video
no, but they could curve it a bit.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Deathstar trench run WIP video
Omni I think you could double the density of the "stuff" on the walls of the trench, and then use a texture map with very pronounced details on it to fill in the rest. basically, the trench wall cannot have any empty spaces in it.
"Gunnery control, fry that ****er!" - nuclear1

 
Deathstar trench run WIP video
Textures will make the difference in this case. At the moment I'm just using a generic tile. My focus at the moment is the mesh. I'm feeling out Bob's sobobject LOD feature to see what kind of models are possible.

If someone would like to offer a better tile map to use, I'll plug it into the model. It would save me some time and will make future video clips look sweet.