Author Topic: subobject hitpoints thingy?  (Read 1511 times)

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Offline TrashMan

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subobject hitpoints thingy?
Is anyone working on it or does anyne have any plans?

You know, the subsystems beng determined by the % of the ships hull and MUST add to 100%...which sucks..
I cna't have a ship will well armoured subsystems & turrets unless I have a few subsystems and turrets or redicolous ammount of HP (and I don't want hte ship to have too much hp)
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Offline karajorma

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subobject hitpoints thingy?
Before this devolves into the customary flame war try giving it a ridiculous number of hitpoints and then use special hitpoints in FRED to reduce that to a normal amount.

I've never had to use the feature so I've got no idea whether it calculates subsystem strength based on the table value or the special value.
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Offline Kie99

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subobject hitpoints thingy?
I don't think it makes any difference if a ship's hull adds up to more than 100% or not, FRED2 just complains sometimes.
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Offline WMCoolmon

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subobject hitpoints thingy?
Goob said he wanted to look into it, I think, it's an ask-after-3.6.7 item
-C

 

Offline TrashMan

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subobject hitpoints thingy?
I do belive FS2 will chrash if subsystem totla exceeds 100%
(I dunno, I was told)

If this is true then it is impossibel to make a ship who's subsystems are heavily armored, but his hull isnt.
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Offline Goober5000

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subobject hitpoints thingy?
Quote
Originally posted by TrashMan
I do belive FS2 will chrash if subsystem totla exceeds 100%
(I dunno, I was told)
I was under that impression, but I may have been mistaken.  I'll have to check.