Author Topic: Modular Tables  (Read 2817 times)

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:mad: Why are my ships using modular tables showing up in fred as correct yet in the game as the default Ulysses??

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
did you put in the section tags?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Grug

  • 211
  • From the ashes...
Hmmm, funny. Often its the opposite for me. Modulated Weapons tables not loading in Fred but fine ingame...

 

Offline Solatar

  • 211
Modulated weapons tables seem to load behind everything else regardless of their section. They get put behind everything, so they're "technically" below cap-ship weapons, so you can't load them on fighters.

At least I think this is what's going on, since the ships modular table puts everything last.

 
Yes, I just can't seem to track down my issue here. Never fear there is always more than one way to skin a cat:D

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Bumping this. Are there any bugs still remaining with ships/weapons modular tables in recent builds?
-C

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
still reports of modular stuff not showing up in FRED
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline diceman111

  • 28
  • Keep on playing Glottis, keep on playing.....
:mad: Why are my ships using modular tables showing up in fred as correct yet in the game as the default Ulysses??

I am getting the same error where there a fix for this..

My Modular Table:

Code: [Select]
#Ship Classes


$Name: SOC Galatea
$Short name: TGal
$Species: Terran
+Tech Description:
XSTR("All data is classified level Omega by Special Operations Command.", -1)
$end_multi_text
$POF file: Galatea2.pof
$Detail distance: (0, 11500, 311000, 441000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 15.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 8.0
$Max Weapon Eng: 100.0
$Hitpoints: 850000
$Flags: ( "capital" "big damage" "in tech database" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd:       136
$Closeup_pos: 0.0, 0.0, -3020
$Closeup_zoom: 0.5
$Score:             1750
$Subsystem: Turret01, 1.875, 3.0
$Default PBanks: ( "Long Range Flak" "Long Range Flak")
$Subsystem: Turret02, 1.875, 3.0
$Default PBanks: ( "Long Range Flak" "Long Range Flak" )
$Subsystem: Turret03, 1.875, 3.0
$Default PBanks: ( "Long Range Flak" "Long Range Flak" )
$Subsystem: Turret04, 1.875, 3.0
$Default PBanks: ( "Long Range Flak" "Long Range Flak" )
$Subsystem: Turret05, 1.875, 3.0
$Default PBanks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
$Subsystem: Turret06, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
$Subsystem: Turret07, 0.625, 2.0
$Default PBanks: ( "BFGreen" )
$Subsystem: Turret08, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret09, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret10, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret11, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret12, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret13, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret14, 0.625, 2.0
$Default SBanks: ( "Cyclops" )
$Subsystem: Turret15, 0.625, 2.0
$Default SBanks: ( "Cyclops" )
$Subsystem: Turret16, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret17, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret18, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret19, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret20, 0.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret21, 0.625, 2.0
$Default PBanks: ( "BFGreen" )
$Subsystem: Turret22, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret23, 0.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret24, 0.625, 2.0
$Default PBanks: ( "BFGreen" )
$Subsystem: Turret25, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret26, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret27, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret28, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret29, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret30, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret31, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret32, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret33, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret34, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret35, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Turret36, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret37, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret38, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret39, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret40, 0.625, 2.0
$Default SBanks: ( "Fighterkiller" )
$Subsystem: Turret41, 0.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret42, 0.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: Radar01,       2, 0.0
$Subsystem: navigation, 5, 0.0
$Subsystem: communication, 5, 0.0
$Subsystem: weapons, 15, 0.0
$Subsystem: sensors, 5, 0.0
$Subsystem: engines, 35, 0.0
$Engine Wash: Default900
$Subsystem: fighterbay 1, 0, 0.0
$Subsystem: fighterbay 2, 0, 0.0

#End
Flames Of War Chapter III - http://web.comhem.se/~u35702611

"If at first you don't succeed try a bigger thermonuclear weapon" - My philosophy on life

"I dont care if we smack it into her or smack it out of her just aslong as there's smacking invovled" - Max from Sam & Max Situation Comedy

 I live in Sweden and before anybody ask NO we do not have polar bears walking on our streets thats Norway, we have penguins (Red ones with blue dots)

 (These messages was brought to you by the people from DFWD (Diceman For World Domination))

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Have you tried running a debug build to see if it gives you a warning message?
-C

 

Offline diceman111

  • 28
  • Keep on playing Glottis, keep on playing.....
Have you tried running a debug build to see if it gives you a warning message?

Ok used the debug build (dont know why I didndt do that before) and it says:

Code: [Select]
Warning: Mission4.fs2(line 700:
Warning: Unable to find [GTCivL Splendid (armed)] in ship class list.

File:D:\C++\Freespace\fs2_open\code\Parse\PARSELO.CPP
Line: 628
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    string_lookup()    find_and_stuff()    parse_object()    parse_objects()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()------------------------------------------------------------------

my flags for the .exe files are

Code: [Select]
C:\Games\FreeSpace2\fs2_open_r_20060425_Kara.exe -mod ,mediavps, Egen -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -snd_preload

(Oh and where it says Egen in mods is the folder where I am putting all of my new models and so (Egen means Own in Swedish), in that folder I have a mod.ini file where it says:

Code: [Select]
[launcher]
image255x112 = ;
infotext     = ;
website      = http://www.hard-light.net/;
forum        = http://www.hard-light.net/forums;

[multimod]
primarylist  = ,mediavps;
secondrylist = ;


/Dice
Flames Of War Chapter III - http://web.comhem.se/~u35702611

"If at first you don't succeed try a bigger thermonuclear weapon" - My philosophy on life

"I dont care if we smack it into her or smack it out of her just aslong as there's smacking invovled" - Max from Sam & Max Situation Comedy

 I live in Sweden and before anybody ask NO we do not have polar bears walking on our streets thats Norway, we have penguins (Red ones with blue dots)

 (These messages was brought to you by the people from DFWD (Diceman For World Domination))

 

Offline diceman111

  • 28
  • Keep on playing Glottis, keep on playing.....
Anybody know how to fix this????
Flames Of War Chapter III - http://web.comhem.se/~u35702611

"If at first you don't succeed try a bigger thermonuclear weapon" - My philosophy on life

"I dont care if we smack it into her or smack it out of her just aslong as there's smacking invovled" - Max from Sam & Max Situation Comedy

 I live in Sweden and before anybody ask NO we do not have polar bears walking on our streets thats Norway, we have penguins (Red ones with blue dots)

 (These messages was brought to you by the people from DFWD (Diceman For World Domination))

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Well it seems like mission requires a ship that has not been defined in shp table files (tbl or shp.tbm). Namely GTCivL Splendid.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline diceman111

  • 28
  • Keep on playing Glottis, keep on playing.....
Hmm yes well sorry got a modular table for that onw to but its the same for every one none works have tried a few other models aswell, they all work in FRED but in the game.

Modular table for Splendid liner:

Code: [Select]
#Ship Classes
$Name: GTCivL Splendid (armed)
$Short name: TCivL1
$Species: Terran
+Tech Description:
XSTR("A large and comfotable liner.", 3051)
$end_multi_text
$POF file: MedLinerA.pof
$Detail distance: (0, 3500, 9000, 22000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 45.0
$Max Weapon Eng: 100.0
$Hitpoints: 30000
$Flags: ( "capital" "in tech database" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 138
$Closeup_pos: 0.0, 0.0, -800
$Closeup_zoom: 0.3
$Score: 1000

$Subsystem:                     turret01, 1.875, 3.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret02, 1.875, 3.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret03, 1.875, 3.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret04, 1.875, 3.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:                     turret05, 1.875, 3.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem: navigation, 5, 0.0
$Subsystem: communication, 5, 0.0
$Subsystem: hangarbay, 10, 0.0
$Subsystem: engine01, 35, 0.0
$Engine Wash: Default300
$Subsystem: engine02, 35, 0.0
$Engine Wash: Default200
$Subsystem: engine03, 35, 0.0
$Engine Wash: Default200

#End
Flames Of War Chapter III - http://web.comhem.se/~u35702611

"If at first you don't succeed try a bigger thermonuclear weapon" - My philosophy on life

"I dont care if we smack it into her or smack it out of her just aslong as there's smacking invovled" - Max from Sam & Max Situation Comedy

 I live in Sweden and before anybody ask NO we do not have polar bears walking on our streets thats Norway, we have penguins (Red ones with blue dots)

 (These messages was brought to you by the people from DFWD (Diceman For World Domination))

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
How many models do you have in total in use? As game handles normally only 128 (?) shipmodels. So you actually may have to remove some of the original entries to make room for the new models.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline diceman111

  • 28
  • Keep on playing Glottis, keep on playing.....
How many models do you have in total in use? As game handles normally only 128 (?) shipmodels. So you actually may have to remove some of the original entries to make room for the new models.

I had 129 or something but it didnt matter since I still get the same problem when I removed all the shivan ships.
Flames Of War Chapter III - http://web.comhem.se/~u35702611

"If at first you don't succeed try a bigger thermonuclear weapon" - My philosophy on life

"I dont care if we smack it into her or smack it out of her just aslong as there's smacking invovled" - Max from Sam & Max Situation Comedy

 I live in Sweden and before anybody ask NO we do not have polar bears walking on our streets thats Norway, we have penguins (Red ones with blue dots)

 (These messages was brought to you by the people from DFWD (Diceman For World Domination))