Author Topic: Hi-Poly Herc 2  (Read 41588 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
it doesn't look any higher poly to me.
"Gunnery control, fry that ****er!" - nuclear1

 
That cockpit glass looks so real. How did you do that?

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
That's not in game. It's renderred.
Freelance Modeler | Amateur Artist

 
Quote
Originally posted by Raa
That's not in game. It's renderred.


Roger:cool:

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Post ingame screenshots, renders suck in the mod forum - they're for the art forum.

 
Texture/Model Compare,



Some more wireframe, untextured and comparison images here,

More Screens

Ingame Shots,
"soon"

The original was originally quite blocky, but looks round because of smoothing groups.

Smoothing out more of the enhanced mesh will help with the look.

I think the texture does most of the work in making the model look better, I tryed going for a more 'old space metal' look. More will be added soon, including the 02.

I guess I should work on a more defined mesh next, like the Bassilisk/Mara or mabye the Loki. There wasnt many pollies I could add to the good old Herk 2, mabye I should just meshsmooth, that will 'round' out the edges a bit, just dont windge when u got a 10000 poly model. = )

One more thing, the models around 1056 polies, how much of a budget am I looking at for expansion?
« Last Edit: July 04, 2005, 12:06:19 am by 1440 »
--------------------------

Sig

 

Offline Ghost

  • 29
    • whoopdidoo
Do meshsmooth and then see what the count is; right now it's looking awesome.

Have you thought about using Nico's cockpit? I like his pilot better, although as for the consoles, it makes sense that it would change in 32 years.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
The textures are really nice, but the model could definately use some work. It looks like you upped the polycount but left all the angles there.

Still :yes:

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Quote
Originally posted by Devils_Hitman
One more thing, the models around 1056 polies, how much of a budget am I looking at for expansion?


2500 polygons should be a good budget. smoothing out the angles should be top priority. also, there are quite a few inaccuracies on it, mostly on the nose/cockpit part.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Um... I hate to put a bug in the program, but it looks no different, except for textures, which I don't think are very good... Don't look too Freespacey.

*Looks again* Actually, it does look better from the back. So, not bad, but I think you need to make the nose closer to the original, then smooth it better. If it were me, I would make the little bit in between the two 'pods' cylinder (I'm using that as a verb, so sue me. :p ) up slightly, though.



Oh, and, *Snicker* This isn't at you, but as a random note I just want to use this smiley 'cause it's so awesome: :hopping: XD Okay, sorry.
A alphabetically be in organised sentences should words.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I really see no major improvement. I see a cocpit, and I see that the nose and fin have changed, but aside frm that I see.... nothing.
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
but if he had improoved it everyone would be like "Infedel! that isn't canon! I will eat your children!"
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
's why you ignore assclowns like that.

I mean, I'll tell you if I don't like the way it was changed, but you *have* to take some creative liscence when doing high poly ships. Especially ones with ow quality models/maps.
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
And then you have flame wars like when I tried my hands on the moloch :p
SCREW CANON!

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Your moloch actually grew on me. What happened to the shielded worm?
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
in the end it turned out ok, speaking of wich have you done any work on it sence then?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
*Is still waiting for the Moloch as well*
-C

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
dont be afraid to pour on the polies, its htl you know.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Bobboau
in the end it turned out ok, speaking of wich have you done any work on it sence then?


Actually, I had completly forgoten about it until I posted that post above. I typed "when I tried my hands on the moloch" and thought "darn, I did work on a moloch :doubt:".
I'll make sure to forget that I have remembered about it.
SCREW CANON!

 

Offline FireCrack

  • 210
  • meh...
I fully retract TopAce's statement about the moloch.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."