Author Topic: Beam problem  (Read 1349 times)

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Offline Ghost

  • 29
    • whoopdidoo
Okay... I'm assuming everyone here has screwed around with the FS Port mod, yes? Well... I have it installed to a mod directory, but for some reason, the beams from the Lucifer have transferred over, so all the Shivan beams in the main game(after selecting No mod in the features) are orange instead of red. It's so very bothersome. Help, anyone?

C:\Games\FreeSpace2\fs2_open_T-20050602.exe -spec -glow -pcx32 -jpgtga -d3dmipmap -2d_poof -rlm -nobeampierce -dualscanlines -ship_choice_3d -targetinfo -orbradar -3dwarp -ballistic_gauge -snd_preload -mpnoreturn -env  -ambient_factor 55
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
are you seeing the Shivan Super Laser, or the beam GE made?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Ghost

  • 29
    • whoopdidoo
The beam, I believe. Know how in FS Port the Lucy actually fires a beam now, the orangy one? Well, when I'm playing standard FS2_Open, it's like that(the color).
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline GS_Topp

  • 21
hmm i didnt install it into a mod dir and it didnt happen to me
« Last Edit: July 06, 2005, 12:52:33 am by 2904 »