Author Topic: Is it possible...?  (Read 1413 times)

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...to have some kind of nebula around a moving ship?
if it is not, is it possible to have transparent textures with some kind of alpha channel to fake a particle system? or is there a particlesystem via emitter?

i am asking because i want to the shadow death cloud for tbp, i have done the superstructure so far, but now i need something to cover it when it is cold :)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Yes.

Try opening a 32-bit TGA, slapping off half the alpha channel, and using that as a ship texture.
-C

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
That's going to like like a shield or aura effect. I think I_E_Maverick wants something different.
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Offline Grug

  • 211
  • From the ashes...
It would be cool to be able to make objects spew nebula 'poofs'. To get an effect similar to that of the smoke rolling off the balrog from LOTR.

I can think of a number of situations where that would be useful... :)

 

Offline FireCrack

  • 210
  • meh...
On the topic of nebual poofs, it would be neat to see moving poofs in susbspace.
actualy, mabye not.
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Offline redsniper

  • 211
  • Aim for the Top!
We already have particle spew for damaged ships and I remember seeing screenshots of particle-based thrusters so the technology is there we just need to coax the SCP gods into making the system more flexible.
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Offline pyro-manic

  • Flambé
  • 210
Yeah, but it's very very basic at the moment, IIRC. It'd need a lot of work to get a proper particle system in effect.

Having said that, I'd love to see it, as I want to be able to have ships that burn.... :drevil:
Any fool can pull a trigger...

 
well i would like more like a 3d nebula thing, something like the one you can play in special missions just in a gizmo or something.

 

Offline Grug

  • 211
  • From the ashes...
I requested a while back for dynamic nebula's in mission. So you can have a normal mission, with clouded areas to fly in and out / hide in etc.

I wouldn't hold your breath for something like that happening any time soon though... :(

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Isn't there a rudimentary particle system out there for things like engines?  It'd be a horrendous hack, but you could use that to generate a particle cloud around your model.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Actually, the particle system is mostly used for when a ship gets hit by something.
-C

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
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Well I know that's what it's used for, but I remember seeing engine particle systems in addition to the damage ones some time awhile back.  Surround the death cloud with engine points emmitting particles, and you get your cloud.  That's what I was thinking, at least.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM