Author Topic: Fantasy  (Read 8588 times)

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Offline Nico

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Quote
Originally posted by ngtm1r
I'm surprised no one has commented on the apparent resemblence to a Doom 3 critter or three...


Never played Doom3 (save for the demo), you have a pic?
Anyway, I've drawn that beast for years, you'll find it in some of my agendas (which are more full of sketches than things to do ~~) back from 1998. It's just a big monster with 2 heads, so it can't be devastatingly original anyway. IIRC the human jaw was inspired by the xenomorph from alien, back then.
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Offline aldo_14

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Quote
Originally posted by Nico

wot?


Hard to say.  I think it's contrast between the 3d and the background (which is pretty hard to avoid in any sort of case); at first I thought it was blurring due to depth of field or similar, but it may just be that you've got lower detail on the foreground than background.

anyways, I got the impression the background - the trees - was sharper than the forground objects (person, monster, etc).

 

Offline Nico

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It's probably true, "visually" speaking (as opposed to "accurately" speaking) because of the background image grain.
I have two good ways to deal with most of the complains abiove, sadly, first one I don't like and second one is no good for suh a subject:
1) turn greyscale. tint is usually what screws up incrustation, no mmater how much time you spend on it, the global lighting tint will mess things up, because it is not, contrary to what it's called, global. It varies over the pic, and for the incrustation, it has to vary the same way. It is difficult to actually spot, but the general feeling itself will stand out and be clearly visible
2) add subtle noise. The background is grainy, the rendered incrustation is not. No need to say more I guess.
All in all, composition is a thing that needs more time than what I obviously want to spend on it, so I'll give up on that. (darn, an nobody even noticed the reflection of the mob in the water ~~ )
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Offline vyper

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Looks quite Resident Evil-ish actually.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Mefustae

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It looks like when Cerberus knocked up the Xenomorph Queen, and BAM! You've got yourself a Two-Headed Freak and a Paternity Suit on your hands! :p

 

Offline NGTM-1R

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It doesn't actually look like any specific Doom 3 critter, but it shares several traits with them, like the skin texture and stretchy-ness.

I used to have some links for the subject but seem to have lost them...I'll get back to you on pics.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Nico

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Ah well, can't do much about that, it's a matter of same taste. Vyper, well, curse me, but I've never played RE either :lol:
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Offline Nico

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Sketchyness!

I'm doing the 3d version of that one. Actually, the mesh is about done, just need to refine the hair and do the maps.

credits: I shamelessly stole the halo from that pic :p:
http://www.xavier-marquis.com/page3.php?page=1&recherche=&id=9&cat=1&titre=ILLUSTRATIONS&total=14

I thought that the idea of a man-made halo rocked, and since the design was cool enough, I even kept it, let's make this a cameo (since I love Marquis work anyway, it's only justice - I even asked the guy for advices once, and he kindly answered back, so I have respect for him too: praise him!).
« Last Edit: July 16, 2005, 07:33:06 pm by 83 »
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Offline pyro-manic

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Great sketch. :nod::yes: I think the face is perhaps slightly "squashed" (not tall enough), but the armour is great.
Any fool can pull a trigger...

 

Offline Nico

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Thanks.
A map:


I have a 3000² with natural colors version, but I'll spare you the loading (and me the uploading :p)
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Offline pyro-manic

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Whoa. Is this based on having higher sea levels or something? Cool.

*Idea* Perhaps you could make it look like one of those 15th-Century maps, you know, the hand-drawn ink ones? That could look really special.
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Offline Nico

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Quote
Originally posted by pyro-manic
Whoa. Is this based on having higher sea levels or something?


Nah, but I confess I kindda followed the relief.

Quote
*Idea* Perhaps you could make it look like one of those 15th-Century maps, you know, the hand-drawn ink ones?


That's the plan, someday, when I'm less lazy :p
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Offline Nico

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well well, I'm happy with this one ^^:

Left to do: face, hair, hands, then I'll give her her spear and a shield.

note: she's "low" poly (6488 triangles, with a unique meshsmooth on the face), and uses a single 1024*1024 map.
« Last Edit: July 17, 2005, 08:52:37 pm by 83 »
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Offline Ace

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As opposed to a glowing halo, I'd make it part of the helmet. Also add in some fancy engraving there, etc.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Martinus

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[color=66ff00]Awesome work, the only thing I was thinking was that the fringe was a bit too large but if you'e happy with it then that's all that matters. :nod:
[/color]

 

Offline Nico

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Quote
Originally posted by Ace
As opposed to a glowing halo, I'd make it part of the helmet. Also add in some fancy engraving there, etc.


There's no helmet, and I just put the glow for fun, t's not supposed to be there ;)
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Offline Ace

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Oh, that's supposed to be hair then... Oh well :p
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Nico

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Quote
Originally posted by Nico

Left to do: face, hair, hands, then I'll give her her spear and a shield.


Ever heard of placeholders?
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Offline Ace

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Okay... okay... so I didn't read the fine print :p

She's still a helmet-head ;)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Rott3

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Bet ya can't stick it