Author Topic: Affected by gravity  (Read 1943 times)

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Affected by gravity
What does the 'affected by gravity' option in FRED 2 Open do?
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Offline Goober5000

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Nothing at the moment.

 

Offline Solatar

  • 211
It causes a gravitational pull that forces users to fly at high speed in the direction of HLP searching for the reason if it's existance.

...you know I'm right...

 

Offline Nico

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Quote
Originally posted by Goober5000
Nothing at the moment.

Definitively a "must use" for any mission maker then :p
SCREW CANON!

 

Offline Solatar

  • 211
At least it doesn't break anything...

 
Only the SCP would put in a checkbox that doesn't actually do anything :p

 

Offline Goober5000

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Except that we do have something planned for it.

 
What, is it going to cause large ships to drift toward each other and crash?
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Offline Fenrir

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Most likely it's for any mission occuring in a planet's atmosphere or at least near one.

 

Offline AqueousShadow

  • Devil
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Almost let go of some secret plans there...:nervous:

Ooo. I'm starting to think it'll work in conjunction with gravity tags on ships or models. That way, you can input how much gravity an object has...in this case, the terrain would have a certain amount of gravity. Though, that's how I see it.

 

Offline FireCrack

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I'm preety sure anyone with any competence would be in orbit at a low altitude, or any altitude for that matter.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Trivial Psychic

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Gravity:

Type I - Non-dynamic gravity, constant pull from one direction, doesn't increase or decrease as you change your distance from the source direction
Type II - Object-based gravity, defined in pof data to give things like large asteroid pofs, gravitational attraction.  Always pulls towards the object or objects flagged as having gravity, varies in strength over range.  Strength and range figures are defined by the FREDder.  If multiple objects have gravity, they will attract each other.  Gravity may also be anchored to a point, rather than a pof file.

Lift:

A factor in a ships table entry will dictate its lift factors on ventral, dorsal and each side, which will act to partially counter gravity if the mission is flagged as being in a gravity and atmospheric environment.  Lifting surfaces will also need to be in motion to generate lift, so the stall speed will be in the ships entry too.  Also, the mission-dicated atmospheric density will have an effect on how much lift is being generated in that environment.  The lift factor of a craft may be variable, for ships like the Thunderbolt from TBP (once it gets some animated sub-object capabilities) can be made to generate lift only when its wings are deployed.

Repulsion:

Additional lift factors based on thrusters, anti-grav, or whatever, will be in the tables, capable of thrusting in all directions, using standard axial thrust controls like for shivan ships.  Some ships (Herc 1 for example) will have very poor lift, so while they may be used in an atmpshere, they will be limited in speed and maneuverability, also requiring the constant use of the axial thrust controls.

How's that?
The Trivial Psychic Strikes Again!