And I am wondering whats new !
After an illness-enforced break from pretty much everything computer related, I am finally back in the saddle, and thinking about messing around with spaceships again!
While I was 'away' I have come up with a fair few ideas for a total conversion using the FS2 SCP engine, and I wondred if the modding community had progressed in some of the areas I remember as being 'problems'...
Heres the 'sticky' areas...
1) I need 3D planetary systems. Preferably destructable ones. I know there were planet objects made a while back, but these were scaled down. Can real...orbiting...individually destructable solar systems be done ?
2) FRED has a very small 'playing area' which was giving me trouble. Some of teh ships I wanted to use were quite big....and this made placing objects a bit awkward! Can the space usable for a mission builder be enlarged?
3) Are visible weapons on external pylons workable now ?
4) Capship combat.... know...I don';t know much abuot this, but I planned teh ships to be fighting 'broadside' style, with fixed beams and torpedo launching. Has capship behavious in combat improved any ... or is it heavily scripted ?
If anyone is interested, I can outline in a bit more detail what I had in mind