Author Topic: DX8 --> DX9  (Read 1633 times)

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Offline Descenter

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Just was wondering if anybody is going to update the DirectX capibilities to DirectX 9.  Might run a little faster and cut back on some of the video glitches for thoes people using DirectX as their rendering.
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Offline DaBrain

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I think it's planned already.

Bob's material system should require DX9 at some point.

A few things will get faster, but as the material system will be used to improve the optics, it will get a lot slower soon after that. :drevil:  ;7
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Offline aldo_14

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I think the only issue was that some of the free compilers had trouble with DX9, or something like that.  Could be talking oot me bum, though.

 

Offline Bobboau

  • Just a MODern kinda guy
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the problem was that some of our developers run systems for wich DX9 is not suported, and thus cannot get the DX9 SDK.

this will happen eventualy though, but you will see the following things happen before.
1) materials system is completed
2) shader suport added to material system
3) shadows reimplemented (posably, this might happen before I add shaders, to allow all the many bugs that almost assuredly will be in the material system time to get worked out)

going to DX9 simply isn't worth the hassle untill we have shaders, and then it's essental
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Offline Goober5000

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The only way we're going to DX9 is if one of two things happens:

1) All the coders get systems which support the DX9 SDK (unlikely)
2) The codebase is updated in such a way as to maintain DX8 SDK compatibility.

Don't expect it any time soon, if (perhaps) ever.

 

Offline FireCrack

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conflicting points of view...
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
I never said it would be soon, in fact, I tryed to convey a sence of, "very long time"

Goob is one of the people who can't compile DX9 BTW.

I have no problem with putting DX in an ifdef block
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Goober5000

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Part of the problem of working on the SCP is balancing what people want with what people need with what people can do.  We need to strike a healthy balance between all three.

Taylor ran into the same headache when people requested bumped bitmap limits because they wanted to use 200 frame EFF animations with 32-bit color support.  That's an extreme example, but it's the kind of thing we have to deal with.  Some of it just isn't practical.

Graphics, gameplay, memory, and practicality all have their tradeoffs.