Originally posted by aipz
Is it ok
I'm sure it's very good. A bit complicated for me to hack into FRED though unfortunately. In the end I settled upon a simple loss model as follows.
Ships are killed based on the number of ships in the opposing force * strength of ships in the attacking force / strength of ships in the defending force.
Pilots are lost based on the number of ships lost * some value (500 at the moment).
Civilians are lost based on how far into your territory the enemy has progressed. Some civilians are always lost each turn.
The momentum of the campaign changes based on how many ship kills you make compared to the enemy.
Territory changes based on campaign momentum.
I'll allow the player to influence the campaign by causing losses to his side or the enemy based on the outcome of his missions. How much influence I have yet to decide? Should a player who keeps winning missions be allowed to make the Raiders win against the Vorlons?