Author Topic: Website format for FSURP  (Read 2849 times)

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Offline Shadowman

  • Steel Dragon
  • 22
    • http://www.3dap.com/hlp/hosted/fsurp
Website format for FSURP
ok peeps, this is where things start to get interesting.

I have done the basic webpage in html, but have decided to make the description windows for the systems in Flash...is this to everyones taste? or would you prefer a hmtl and a flash version that you can choose between.  I decided to use flash as I want the descriptin windows to act sortof like a little computer readout screen.

When i've got an example done i'll post it here

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icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Staffer at GameTech

[This message has been edited by Shadowman (edited 08-08-2001).]
icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Owner of Tragic Sprites and the Steel Dragon Network

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I have a 56k, so I'd prefer to have the choice coz some days it goes surprisingly fast, and some others it goes (not surprisingly at all) very slow, so...
SCREW CANON!

 

Offline Shadowman

  • Steel Dragon
  • 22
    • http://www.3dap.com/hlp/hosted/fsurp
**bump**

this is quite important - if i dont get feedback then i wont be able to produce a widely accessiblt site.  i'd rather use the Flash idea to html

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Frazer "Shadowman" Davies - icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Staffer at GameTech
icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Owner of Tragic Sprites and the Steel Dragon Network

 

Offline aldo_14

  • Gunnery Control
  • 213
 
Quote
Originally posted by Shadowman:
**bump**

this is quite important - if i dont get feedback then i wont be able to produce a widely accessiblt site.  i'd rather use the Flash idea to html


Um.. i vote for Flash, it looks cool, even if you have to wait for it.

Maybe make a simple html index pop-up window, for quick acess?

BTW, do have a link to some good tutorials - I've got the trial verison, but the tutorials there don't cover one or two things i want to play around with.


 

Offline Shadowman

  • Steel Dragon
  • 22
    • http://www.3dap.com/hlp/hosted/fsurp
I actually bought a book on it - cost £15 but is well worth the outlay if you want to get to know the workings properly

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Frazer "Shadowman" Davies - icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Staffer at GameTech
icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Owner of Tragic Sprites and the Steel Dragon Network

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
Plain text.  No fancy html, no images, no links.

Just kidding.  I'd keep it to 800x640 since many of us don't use insane resolutions.  Remember the law of everything:  K.I.S.S.  Keep It Simple, Stupid.  Everything else is up to you.  If you want flash, frames, ect, leave us poor modem users a choice to shut it out.  We spend enough time online, and don't need to spend more loading your site.

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I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

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I know there is a method, but all I see is madness.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Overall here's a suggestion:
1) Flash page with full animations, and little things to seem like a GTVA command brief animation. (i.e. like the Colossus cutsceen schematics)

2) .html text pages with a web directory to them, dividing up the pages into content categories. (for those who just want the information without the fancy media)

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/
Ace
Self-plagiarism is style.
-Alfred Hitchcock

  

Offline Shadowman

  • Steel Dragon
  • 22
    • http://www.3dap.com/hlp/hosted/fsurp
Ok, well Eishtmo I actually build all my sites to scale from 800x600 to anything higher - so that shouldnt be a problem  

And Ace, thnx for the input - thats the format I'll use, although I think it'll take a while for the Flash version to be completed  

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Frazer "Shadowman" Davies - icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Staffer at GameTech
icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Owner of Tragic Sprites and the Steel Dragon Network

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Flash seems to take up memory sources. I'd go with 2 versions of the page, flash version and HTML version.

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Creator of the Table Edit project.
IRC: /server twisted.ma.us.DAL.net /join #Deneb
Visit The Deneb System.
Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
Checkout the System Madness II campaign

 
Being a fellow webdeveloper I would have to say that the best combination is both. Use spatial flash for areas of cool interest but the mainstay of the site should be HTML/DHTML complete with CSS control.



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SSC Dark Pheonix
Feel the Burn....
 http://www.shatteredstar.com
SSC Dark Pheonix
Feel the Burn....
 http://www.shatteredstar.com

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Well, you can't just lock out people not using Flash. I for one know that my brother (The L33t One™) uses Lynx mostly, and Mozilla if he's in a Windows environment, neither of which have Flash support (did you expect that of a text browser?  ).

Having half half would be good. Don't discount databases for the format though, they would be useful if you were outputting several pages of data to a template.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
Thanks to my recent conversion... I'd say to go with a table-less site   (except for data tables that is  )...

But I would say that, unless a cookie of preferences is set, the site should be a Nielsen-esque, image-minimalist, fast loading site. I mean it's main purpose is as a universal reference, so I know that I would want to be able to just load up the site real fast, find the info I need (via a easy to find and use navigation), and then continue making my mission/campaign/fiction/whatever without having to wait for lots of graphics or other stuff. And then if people have fast connections, want lots of graphics, then they can click links to open up big images or set cookies to always load the flash site.

But those are just my 2 cents on the matter.  

Joe.

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www.joek.com
Revelations: A FS2 Campaign
No, he's not back for real, just popping his head in to say "hello" while on break from classes.

 

Offline Shadowman

  • Steel Dragon
  • 22
    • http://www.3dap.com/hlp/hosted/fsurp
Right, well there will now be 2 versions of the site:

1) This will be a predominantly text based site with simple anchors so that you can find what you need.

2) More graphically enhanced for those of us that use IE or Nutscrape, and have a decent connection (i dont, but then again it's my site so i'll just look at it on my hdd or at work )

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Frazer "Shadowman" Davies - icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Staffer at GameTech
icq: 82624908
The Freespace Universe Reference Project - all you ever needed or wanted to know.
Owner of Tragic Sprites and the Steel Dragon Network

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Sounds good to me, definitely. Get working.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.