Originally posted by Roanoke
"sukhoi_fighterbomber7.max" from MD4.
Like I said tho, not much of the original left .
Originally posted by Roanoke
uh, maybe not just yet:
That sometimes happens anyways; bear in mind that the points drawn in the max unwrap UV are essentially of 0 width, so you'll usually get a 1 pixel or more difference.
That said, check your texture is up to date and soforth. It does like there's some Uv screwup there.
EDIT; try unwrapping the texture and just shifting the UV outline to make sure it corresponds to the map correctly.
Oh, and 1 key piece of advice; always add a little round the edges of the regions on the map, and always make sure you keep your wireframe map and use it as a top layer (With the white background removed of course) in PS to guide you.