Author Topic: Nexus: The Jupiter Incident hints/tips  (Read 8141 times)

0 Members and 1 Guest are viewing this topic.

Offline Gai Daigoji

  • Gekigangar!
  • 28
    • http://www.freewebs.com/neo-terra
Nexus: The Jupiter Incident hints/tips
Ok, I just started to play this and I've just finished the mission were I had to defend the Angelwing from the three Jap ships. So I dont want any storyline or mission tips, I just want some tips as to what weapons/tech I should equip to ships. Thats all.

Thanks much :)
Freespace 2: Neo-Terra - My Freespace 2 website that holds my completed FS2 campaigns.

Darkness Rising - Current campaign I'm working on.

Mission Designer for the Wing Commander Saga.

CURRENT PROJECT: Darkness Rising, WCS
COMPLETED PROJECTS: Neo-Terra, Unification Prequel, Solar Wars Chapter 1, Deep Blood, Return to Neo-Terra (Part 1).

 

Offline Fury

  • The Curmudgeon
  • 213
Nexus: The Jupiter Incident hints/tips
Uh... always equip the latest stuff as long as you have enough resource points and enough components. Personally I've noticed normal weapons are better because of their fast rate of fire and good precision, heavy weapons do more damage but they miss too often for my liking. Which is why I usually save heavy weapons for battleships. As for light-/heavy lasers versus anti-shield/-hull weapons topic. Take anti-shield/-hull weapons as you can kill enemy ships a lot faster. When you need to destroy subsystems on enemy ships, use gunships. I don't like torpedoes and missiles much because there's danger of running out. Still, you will get a missile cruiser later on which is good to equip torpedoes and missiles with.

  
Nexus: The Jupiter Incident hints/tips
Like Mr. Fury said, there are two main weapon-equipments you should use.

1. Only laser weapons. Those ghost-lasers can be very effective, if used in masses.

2. Only anti-shield and anti-hull weapons.

Personally i like to use normal torpedos, cause they are more accurate than plasmaguns and they deal a lot of damage. And most battles, at least in single player, are not that long, so you dont need to watch the ammo on cruisers and battleships. Of course, dont equip them to frigates and destroyers, they dont have the capacity to carry much of them.
Gatling guns are the right anti-hull-weapons for destroyers and NDF-frigates. They are very accurate and in groups of three or four they can easily rip a destroyer to pieces. Of course, they are useless against cruisers and battleships.
Plasma-guns are good all-round weapons. They deal good shield and hull damage, but fire very slowly and are not that accurate. You can install those on destroyers or frigates too, cause they dont need any ammo.
Enery-torpedos are long-range anti-shield weapons. Please, only use them cruisers and battleships, cause the need much energy. Use them against fort-shields, battleships and cruisers, but please, dont try to hit a destroyer or even a frigate with them ;). This weapon is very inaccurate. Sometimes i asked myself "How can this idiot of weapons officer miss this gigantic battleship!?!": :D
Missiles...well they do a lot of damage, but you need to use them in groups, cause the can be shot down by the enemies flak-systems. They only inflict hull damage, but (the Big Bang missile^^) in a heavy and spectacular way. My tip: Fire them on self-laid nav-points in front of the enemy fleet, so the fleet has less time shooting them down. The missiles have a great damage radius, so youll deal some damage then too, even if you dont hit the enemy directly.
One of my favorites is the ion bomb. Huge damage radius, cant be shot down and needs no ammo. And kills shields like flies^^...

Well, i would call myself an experienced Nexus player, i even build a Nexus-database on the homepage in my sig, but its in german, maybe it still helps you.^^
Planet-Fiction.de - your Resource for SciFi-Games!

 

Offline Kosh

  • A year behind what's funny
  • 210
Nexus: The Jupiter Incident hints/tips
Too bad the flaks aren't nearly as cool as FS2 flak. :D
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Nexus: The Jupiter Incident hints/tips
screw FS2 flak... homeworld 2 flak is by far the coolest.

 
Nexus: The Jupiter Incident hints/tips
Quote
Originally posted by Kosh
Too bad the flaks aren't nearly as cool as FS2 flak. :D


Yeah, green lasers arent a very kewl version of flaks. Nothing spectacular. But the other weapons and the biggest capship-explosions ever recouping for this^^...;7
Planet-Fiction.de - your Resource for SciFi-Games!