I couldn't get DaBrain's Shockwaves to showup after trying a bunch of different builds. So I ran the debug build of this build I got a bunch of errors namely the file 2_energy2.ani is missing and it eventually crashed the debug build. Upon this I ran the other debug builds and got the same results, yet the non-debug builds don't crash, and the debug spew seems to load the pof's and textures for DaBrain's Shockwaves. It goes to load the first training mission and crashes when the load bar finishes. Here's the spew and errors.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
AutoLang: Language auto-detection successful...
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 52. DS reported 52.
GR_CPU: Family 15, MMX=Yes
Initializing opengl graphics device...
Res:1024x768x32
OPENGL INITED!
Vendor : NVIDIA Corporation
Renderer : GeForce 6600 GT/PCI/SSE2
Version : 2.0.0
Extensions :
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
USING REFRESH_RATE OF: 0
USING REFRESH_RATE OF: 0
Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()".
Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()".
Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()".
Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()".
Found extension "GL_ARB_texture_env_add".
Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()".
Found extension "GL_EXT_texture_compression_s3tc".
Found extension "GL_EXT_texture_filter_anisotropic".
Found extension "GL_NV_fog_distance".
Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()".
Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()".
Found extension "GL_ARB_texture_env_combine".
Found extension "GL_EXT_texture_env_combine".
Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()".
Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()".
Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()".
Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()".
Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()".
Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()".
Found extension "GL_ARB_texture_mirrored_repeat".
Found extension "GL_ARB_texture_non_power_of_two".
Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()".
Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()".
Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()".
Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()".
Max texture units: 4
Max elements vertices: 4096
Max elements indices: 4096
Max texture size: 4096x4096
Texture compression enabled: YES
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI radar1 with size 106x106 (17.2% wasted)
ML Freespace Multi Log - Opened Mon, Sep 12, 2005 at 09:57AM
----
----
----
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
couldn't find particle pcx for Akheton SDG
found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps
couldn't find particle pcx for Morning Star
found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps
couldn't find particle pcx for MorningStar D
found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps
couldn't find particle pcx for Maxim
found ani Maxim_Particle for Maxim, with 21 frames and 10 fps
couldn't find particle pcx for Maxim D
found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps
couldn't find particle pcx for UD-8 Kayser
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps
couldn't find particle pcx for UD-D Kayser
found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps
couldn't find pcx for Circe
found ani Circe_Bitmap for Circe, with 20 frames and 15 fps
couldn't find particle pcx for Lamprey
ANI Lamprey_Particle with size 86x86 (32.8% wasted)
found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps
couldn't find particle pcx for Shivan Heavy Laser
found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps
couldn't find particle pcx for Shivan Mega Laser
found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka! Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'! Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka! Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl! Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 09/12 09:57:56~ psnet_init() detected no connection
ML 09/12 09:57:56~ psnet_get_ip() reports IP : 0.0.0.0
ML 09/12 09:57:56~ Receive buffer set to 4096
ML 09/12 09:57:56~ Send buffer set to 4096
ML 09/12 09:57:56~ Error on IPX startup 10047
ML 09/12 09:57:56~ Network
ML 09/12 09:57:56~ Found 1 connections
ML 09/12 09:57:56~ Connection 0:
ML 09/12 09:57:56~ Entry Name: Datanet
ML 09/12 09:57:56~ Device Type: MODEM
ML 09/12 09:57:56~ Device Name: SoftV92 Data Fax Modem with SmartCP
ML 09/12 09:57:56~ IP Address: 69.67.230.102
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 71
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof"
For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.pcx.
For "fighter01.pof" I couldn't find Fighter01-01c-glow.ani or Fighter01-01c-glow.pcx.
For "fighter01.pof" I couldn't find Fighter01-01c-shine.pcx
For "fighter01.pof" I couldn't find thruster01-glow.ani or thruster01-glow.pcx.
For "fighter01.pof" I couldn't find thruster01-shine.pcx
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a-glow.ani or Fighter01-01a-glow.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a-shine.pcx
For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.pcx.
For "fighter01.pof" I couldn't find Fighter01-01b-glow.ani or Fighter01-01b-glow.pcx.
For "fighter01.pof" I couldn't find Fighter01-01b-shine.pcx
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a-glow.ani or Fighter01-01a-glow.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a-shine.pcx
Frame 0 too long!!: frametime = 0.252 (0.252)
Got event GS_EVENT_PLAYER_WARPOUT_DONE (58) in state GS_STATE_TECH_MENU (8)
Freeing all existing models...
Frame 0 too long!!: frametime = 1.146 (1.146)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MISSION_LOG_SCROLLBACK (21)
=================== STARTING LEVEL LOAD ==================
ANI Loading.ani with size 26x26 (18.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 25 frames at 30 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof"
For "warp.pof" I couldn't find warpmap-glow.ani or warpmap-glow.pcx.
For "warp.pof" I couldn't find warpmap-shine.pcx
256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 1432405424 -- "shockwave.pof"
For "shockwave.pof" I couldn't find shockwave3d.ani but I did find shockwave3d.tga.
For "shockwave.pof" I couldn't find shockwave3d-glow.ani or shockwave3d-glow.pcx.
For "shockwave.pof" I couldn't find shockwave3d-shine.pcx
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'Training-1.fs2'
Hmmm... Extension passed to mission_load...
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 277250043 -- "fighter2t-05.pof"
For "fighter2t-05.pof" I couldn't find fighter2t-05A.ani but I did find fighter2t-05A.pcx.
For "fighter2t-05.pof" I couldn't find fighter2t-05A-glow.ani or fighter2t-05A-glow.pcx.
For "fighter2t-05.pof" I couldn't find fighter2t-05A-shine.pcx
For "fighter2t-05.pof" I couldn't find thruster01-glow.ani or thruster01-glow.pcx.
For "fighter2t-05.pof" I couldn't find thruster01-shine.pcx
For "fighter2t-05.pof" I couldn't find fighter2t-05B.ani but I did find fighter2t-05B.pcx.
For "fighter2t-05.pof" I couldn't find fighter2t-05B-glow.ani or fighter2t-05B-glow.pcx.
For "fighter2t-05.pof" I couldn't find fighter2t-05B-shine.pcx
Loading model 'f_shockwave.pof'
IBX: Found a good IBX to read for 'f_shockwave.pof'.
IBX-DEBUG => POF checksum: 2618048572, IBX checksum: 1097969135 -- "f_shockwave.pof"
For "f_shockwave.pof" I couldn't find f_shockwave.ani but I did find f_shockwave.dds.
For "f_shockwave.pof" I couldn't find f_shockwave-glow.ani or f_shockwave-glow.pcx.
For "f_shockwave.pof" I couldn't find f_shockwave-shine.pcx
Starting mission message count : 203
Ending mission message count : 240
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
=================== LOADING GAME PALETTE ================
ANI lock1 with size 33x33 (48.4% wasted)
ANI lockspin with size 63x63 (1.6% wasted)
opengl_minimize
opengl_minimize
Error window pastes(The file 2_energy2.ani isn't in the hud directory)
Warning: Cannot load hud ani: 2_energy2
File:c:\fs2_open\code\hud\hudtarget.cpp
Line: 1659
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
HUD_init() game_post_level_init() game_start_mission() game_enter_state() gameseq_set_state()
game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup()
kernel32.dll 7d4e6e1a()
------------------------------------------------------------------
Warning: Cannot load hud ani: 2_energy2
File:c:\fs2_open\code\hud\hudtarget.cpp
Line: 1667
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
HUD_init() game_post_level_init() game_start_mission() game_enter_state() gameseq_set_state()
game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup()
kernel32.dll 7d4e6e1a()
------------------------------------------------------------------
Assert: instance->frame_num >= 0 && instance->frame_num < instance->parent->total_frames
File: c:\fs2_open\code\anim\animplay.cpp
Line: 671
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
anim_render_all() cmd_brief_do_frame() game_do_state() gameseq_process_events() WinMainSub()
WinMain() WinMainCRTStartup() kernel32.dll 7d4e6e1a()
------------------------------------------------------------------
Assert: be->type != BM_TYPE_NONE
File: c:\fs2_open\code\bmpman\bmpman.cpp
Line: 2313
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
opengl_create_texture() gr_opengl_tcache_set_internal() gr_opengl_tcache_set() gr_tcache_set()
gr_opengl_tmapper_internal() gr_opengl_tmapper() g3_draw_poly_constant_sw() g3_draw_2d_poly_bitmap()
gr_bitmap() gr_opengl_flip() gr_opengl_cleanup() gr_close() doexit() exit()
WinAssert()------------------------------------------------------------------
I haven't posted it on mantis, cause I don't know if it's a bug or if it's the missing file. I'm running a fresh download from HOTU with all the FSSCP vp's but texture and adveffects. I also don't have the sparky_hi_fs2.vp installed so maybe thats it?(has to do with being on a 56k connection

) Any suggestions/Answers or should I post this on mantis?