Author Topic: POF Constructor Suite 0.98.4r  (Read 4852 times)

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Offline Kazan

  • PCS2 Wizard
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POF Constructor Suite 0.98.4r
I'm going back to using Release configuration, i need some people to hammer at this.. and atleast one on an AMD P-O-S

Situations like this justify my AMD hatred, it's incomplete emulation of the 82x86 instruction set is causing me problems

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Offline DragonClaw

  • Romeo Kilo India Foxtrot
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POF Constructor Suite 0.98.4r
  Write a letter to AMD saying how much you hate their hardware!  

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Offline Shadowman

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POF Constructor Suite 0.98.4r
what do you need? i have an AMD TBird 1.2ghz

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Offline Kazan

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POF Constructor Suite 0.98.4r
Download 0.98.4r and convert a model
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Offline NeoHunter

  • Primo Novus Venator
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POF Constructor Suite 0.98.4r
Er......which link?

I see the one that downloads AllProFSKit.exe and another one that says "POF Constructor Suite conversion plugin SDK ". So, which one?

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Offline Eth

  • 25
POF Constructor Suite 0.98.4r
It's the AllProFSKit link (PCS is a part of it).


 
Quote
i need some people to hammer at this

PCS  

As per your request Kaz  

 

Offline Kazan

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POF Constructor Suite 0.98.4r
hehehe lol
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Offline Taristin

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POF Constructor Suite 0.98.4r
me have Duron600
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Offline Eth

  • 25
POF Constructor Suite 0.98.4r
Well, in the processing of working on the turrets of a CAP ship, I've run across another bug (at least I think of it as one).

Do the following to see the bug:

1) Create a POF file from a COB of a cap with turrets.

2) Edit the POF file and put in all the firing points.  Also join the arms to the bases of multipart turrets.

3) Save the POF file.  Look at it in ModelView and insure all the turret info is correct.

4) Take the COB file and convert it again using PCS.

5) Now import the extended POF data from the POF file you saved in step 3.

6) Now look at the turret data.  It's FUBAR.

In my case, the cap actually has 20 turrets - of which 7 are multi-part turrets.  However after I import the extended data, I end up with 30 turrets in the POF.  The firing points are not correctly stored for most of them either (from the import).  And yes, the names and subobject numbers are the same between the two files (although really the subobject number shouldn't matter, PCS should really look at the turret names and put the info from Turret01 that the extended POF data is being taken from with Turret01 of the POF it is being imported to).


Other note regarding multi-part turret handling with PCS.  During the initial conversion, the turret arms are not "joined" up with the turret bases, even though both follow the standard naming convention of turretNN and turretarmNN.

 
PCS  

 

Offline Taristin

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POF Constructor Suite 0.98.4r
I don't think barrels can touch the bases and work safely... but me =  
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Offline Nico

  • Venom
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  • 212
POF Constructor Suite 0.98.4r
 
Quote
Originally posted by Raa Tor'h:
I don't think barrels can touch the bases and work safely... but me =  

yup, he's right, barrels mustn't touch the base

SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
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POF Constructor Suite 0.98.4r
they work fine

and try to name the base turret01baseNN

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Offline wEvil

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POF Constructor Suite 0.98.4r
the only incomplete ISA implementation in AMD chips is SSE.

 

Offline Kazan

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POF Constructor Suite 0.98.4r
 
Quote
Originally posted by Eth:
standard naming convention of turretNN and turretarmNN.

wrong

TurretNN-Base
TurretNN-Arms

where is litterally anything
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Offline Taristin

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POF Constructor Suite 0.98.4r
 
Quote
Originally posted by Kazan:

where is litterally anything

can't have pointy brackets...

where < anything > is litterally anything
Freelance Modeler | Amateur Artist

 

Offline Kazan

  • PCS2 Wizard
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POF Constructor Suite 0.98.4r
eh.. oh yeah.. grr html filter
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Offline Eth

  • 25
POF Constructor Suite 0.98.4r
None of which addresses the problem with the importing of extended POF data using PCS when the model in question is a capital ship with turrets.  Kaz, could you please look into and address the main problem I raised?  


I do note that PCS uses a different naming convention, which explains why the arms are not "automatically" joined with the bases in the turret chunk of the POF during the initial conversion    (Note: the naming convention I have always used is based on how   did their models)


( don't know how you guys got off on the "can't touch this" subject... there were not any problems with the turrets working... and they do touch    The "joining" refers to the act of mating the base subobject with the arm subobject in the turret chunk of a POF, which has nothing to do with the physical model data )

 

Offline Kazan

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POF Constructor Suite 0.98.4r
the importing turret data i thought i had disabled in the first place, until i wrote a newer version of the TGUN/TMIS editor with some 'smart features'
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Offline Eth

  • 25
POF Constructor Suite 0.98.4r
Perchance did you get those 'smart features' implemented yet and get the importing of turret data fixed??

 

Offline Kazan

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POF Constructor Suite 0.98.4r
My schedule's full up for the week

Climbing yesterday... paying 'adult' attention to a female friend today, soccer tommorow, climbing thursday, friday and saturday
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