Well, in the processing of working on the turrets of a CAP ship, I've run across another bug (at least I think of it as one).
Do the following to see the bug:
1) Create a POF file from a COB of a cap with turrets.
2) Edit the POF file and put in all the firing points. Also join the arms to the bases of multipart turrets.
3) Save the POF file. Look at it in ModelView and insure all the turret info is correct.
4) Take the COB file and convert it again using PCS.
5) Now import the extended POF data from the POF file you saved in step 3.
6) Now look at the turret data. It's FUBAR.
In my case, the cap actually has 20 turrets - of which 7 are multi-part turrets. However after I import the extended data, I end up with 30 turrets in the POF. The firing points are not correctly stored for most of them either (from the import). And yes, the names and subobject numbers are the same between the two files (although really the subobject number shouldn't matter, PCS should really look at the turret names and put the info from Turret01 that the extended POF data is being taken from with Turret01 of the POF it is being imported to).
Other note regarding multi-part turret handling with PCS. During the initial conversion, the turret arms are not "joined" up with the turret bases, even though both follow the standard naming convention of turretNN and turretarmNN.

PCS
