Though nobody ask me to do this i tried to implement Dab shocks in TBP and IMHO it works very well. I´v just build three TBMs for the different ship types (fighter, medium, capital), so it is possible to choose, which ship should have altered shocks and ahich not. E.g. if you don´t like the fighter shockwaves, just delete the fighter.tbm from youe tables directory and you will get vanilla TBP.
I´ve made no major changes to the ship values. So except the fighters, only those ships prouduce shockwaves, which are intended to do. I´ve only lowered the $exp blast, cause sometime you got really knocked out of the screen with larger shockwaves. It changes the gameplay a bit, but i think it´s okay.
I´m testing the shocks now and maybe tomorrow in the evening i´m ready for release (CET). I´ve did this for me, ´cause i don´t want to miss the 3d shockwaves in TBP, but if anyone like to test maybe i could mail it to him to put it in the web.
As always (like the torpedo shockwaves) i only did some table hacking, though it costs a hell of time. The main work has been done by DaBrain and of course by the members of TBP.
thanks BTW