Originally posted by WMCoolmon
Well, I tested it using the 'constant' option in dbPowerAmp.
Yep, your right. It used to be "faked" if I remember correctly and then they supported it for real by the time 1.0 came around. It's only recommended for use in streaming audio over the Internet though since sound quality is decreased but you get a known quantity of data being streamed all of the time.
Originally posted by WMCoolmon
Basically, it should be fine as long as you don't do something funky like changing the frequency in the middle of the OGG.
It should catch that and skip loading the file anyway.
Galemp, just use what sounds best to you at a filesize that you can tolerate. I think that about the only thing to watch out for is to not use a sample rate over 44.1kHz since that's the game default. If you use something higher then OpenAL can get a little touchy about that and start sounding bad unless the user configures it to an equal or higher value.